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  2. Behavioural change theories - Wikipedia

    en.wikipedia.org/wiki/Behavioural_change_theories

    The Fogg Behavior Model (FBM) is a design behavior change model introduced by BJ Fogg. This model posits that behavior is composed of three different factors: motivation , ability and a prompt. Under the FBM, for any person (user) to succeed at behavior change needs to be motivated, have the ability to perform the behavior and needs a trigger ...

  3. Technique for human error-rate prediction - Wikipedia

    en.wikipedia.org/wiki/Technique_for_human_error...

    With the completion of the HRA, the human contribution to failure can then be assessed in comparison with the results of the overall reliability analysis. This can be completed by inserting the HEPs into the full system’s fault event tree, which allows human factors to be considered within the context of the full system. 5.

  4. Human performance modeling - Wikipedia

    en.wikipedia.org/wiki/Human_performance_modeling

    Human performance modeling. Human performance modeling ( HPM) is a method of quantifying human behavior, cognition, and processes. It is a tool used by human factors researchers and practitioners for both the analysis of human function and for the development of systems designed for optimal user experience and interaction . [1]

  5. B. J. Fogg - Wikipedia

    en.wikipedia.org/wiki/B._J._Fogg

    In 2009, Fogg's interests gradually shifted from persuasive technology to general human behavior. [non-primary source needed] He published the Fogg Behavior Model (FBM), a model for analyzing and designing human behavior. The FBM describes three conditions needed for a behavior to occur: (1) motivation (2) ability and (3) a prompt.

  6. Head-related transfer function - Wikipedia

    en.wikipedia.org/wiki/Head-related_transfer_function

    HRTF filtering effect. A head-related transfer function (HRTF) is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others.

  7. Ray J - Wikipedia

    en.wikipedia.org/wiki/Ray_J

    Sanctuary. Atlantic. Elektra. EastWest. Musical artist. Website. rayj .com. William Ray Norwood Jr. (born January 17, 1981), [1] known professionally as Ray J, is an American R&B singer, songwriter, television presenter, and actor. Born in McComb, Mississippi and raised in Carson, California, he is the younger brother of singer and actress Brandy.

  8. Human interface device - Wikipedia

    en.wikipedia.org/wiki/Human_interface_device

    In the HID protocol, there are 2 entities: the "host" and the "device". The device is the entity that directly interacts with a human, such as a keyboard or mouse. The host communicates with the device and receives input data from the device on actions performed by the human. Output data flows from the host to the device and then to the human.

  9. Function-Behaviour-Structure ontology - Wikipedia

    en.wikipedia.org/wiki/Function-Behaviour...

    The Function-Behaviour-Structure ontology – or short, the FBS ontology – is an ontology of design objects, i.e. things that have been or can be designed. The Function-Behaviour-Structure ontology conceptualizes design objects in three ontological categories: function (F), behaviour (B), and structure (S).