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  2. Coding interview - Wikipedia

    en.wikipedia.org/wiki/Coding_interview

    Coding interview. A coding interview, technical interview, programming interview or Microsoft interview is a technical problem-based job interview technique to assess applicants for a computer programming or software development position. Modern coding interview techniques were pioneered by Microsoft during the 1990s [1] and adopted by other ...

  3. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...

  4. Gayle Laakmann McDowell - Wikipedia

    en.wikipedia.org/wiki/Gayle_Laakmann_McDowell

    First self-published in 2008, her book Cracking the Coding Interview provides guidance on technical job interviews, and includes solutions to example coding interview questions. [4] [5] As of 2015, the book was in its sixth edition and have been translated into seven languages.

  5. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...

  6. Separation of concerns - Wikipedia

    en.wikipedia.org/wiki/Separation_of_concerns

    In computer science, separation of concerns (sometimes abbreviated as SoC) is a design principle for separating a computer program into distinct sections. Each section addresses a separate concern, a set of information that affects the code of a computer program. A concern can be as general as "the details of the hardware for an application ...

  7. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    v. t. e. Test-driven development ( TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case. Alternative approaches to writing automated tests is to ...

  8. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps. These steps are themselves implemented by additional helper methodsin the same class as the template method. The helper methodsmay be either abstract methods, in which case ...

  9. Producer–consumer problem - Wikipedia

    en.wikipedia.org/wiki/Producer–consumer_problem

    Producer–consumer problem. In computing, the producer-consumer problem (also known as the bounded-buffer problem) is a family of problems described by Edsger W. Dijkstra since 1965. Dijkstra found the solution for the producer-consumer problem as he worked as a consultant for the Electrologica X1 and X8 computers: "The first use of producer ...