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The Speech Assessment Methods Phonetic Alphabet ( SAMPA) is a computer-readable phonetic script using 7-bit printable ASCII characters, based on the International Phonetic Alphabet (IPA). It was originally developed in the late 1980s for six European languages by the EEC ESPRIT information technology research and development program.
Unifon is a Latin -based phonemic orthography for American English designed in the mid-1950s by Dr. John R. Malone, a Chicago economist and newspaper equipment consultant. It was developed into a teaching aid to help children acquire reading and writing skills. Like the pronunciation key in a dictionary, Unifon attempts to match each of the ...
The following tables present pulmonic and non-pulmonic consonants. In the IPA, a pulmonic consonant is a consonant made by obstructing the glottis (the space between the vocal cords) or oral cavity (the mouth) and either simultaneously or subsequently letting out air from the lungs. Pulmonic consonants make up the majority of consonants in the ...
The International Phonetic Alphabet chart for English dialects complies all the most common applications of the International Phonetic Alphabet (IPA) to represent pronunciations of the English language . These charts give a diaphoneme for each sound, followed by its realization in different dialects. The symbols for the diaphonemes are given in ...
In German, Dutch, and Lithuanian, the minor key signatures are written with a lower case letter ( d-Moll, d klein, d kleine terts ). For example, to describe a song composed in a key of E-flat minor, one could say: E-flat minor (English) مي-بيمول الصغير ( mi-bemol alsagheer) (Arabic) מִי בֵּמוֹל מִינוֹר ( Mi bemol ...
A new version of the classic alphabet song has people questioning if they ever knew their ABCs at all. Television writer and comedian Noah Garfinkel took to Twitter on Friday to share a clip of ...
Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts. During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue. For the release of The Sims, Maxis recorded hundreds of ...
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