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Heads up, seven up. Heads up, seven up (sometimes called thumbs up, seven up, or heads down, or heads down thumbs up) is a game where each selected participant with their hands raised has to guess who tapped their heads. It is played traditionally in elementary schools. [ 1]
Learning centers are typically set up in a classroom to encourage children to make choices. As they work in the centers they learn to work independently as well as cooperatively. This gives the child more control over what they do. [ 1] Learning centers offer one easy route to addressing children's individual learning styles.
Given that elementary-aged children can effectively absorb only 15 to 20 minutes of material at a time, incorporating regular brain breaks into lessons becomes essential. Implementing brain breaks into the classroom routine offers multiple benefits for both students and teachers alike.
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Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Recess is a general term for a period in which a group of people are temporarily dismissed from their duties . In education, recess is the American and Australian term (known as break or playtime in the UK), where students have a mid morning snack and play before having lunch after a few more lessons. Typically ten to thirty minutes, in ...
Jigsaw (teaching technique) The jigsaw technique is a method of organizing classroom activity that makes students dependent on each other to succeed. It breaks classes into groups that each assemble a piece of an assignment and synthesize their work when finished. It was designed by social psychologist Elliot Aronson to help weaken racial ...
BrainPop. BrainPop (stylized as BrainPOP) is a group of educational websites based in New York City. It hosts over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and technology, health, arts and music.
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