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  2. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    DirectX High-Level Shader Language. The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.

  3. Curse LLC - Wikipedia

    en.wikipedia.org/wiki/Curse_LLC

    Curse was a gaming company that managed the video game mod host CurseForge, wiki host Gamepedia, and the Curse Network of gaming community websites. The company was headquartered in Huntsville, Alabama, and had offices in San Francisco, New York City, Los Angeles, Brighton, and Berlin . Curse initially focused on offering mods for various video ...

  4. List of Unicode characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Unicode_characters

    1 Control-C has typically been used as a "break" or "interrupt" key. 2 Control-D has been used to signal "end of file" for text typed in at the terminal on Unix / Linux systems. Windows, DOS, and older minicomputers used Control-Z for this purpose. 3 Control-G is an artifact of the days when teletypes were in use.

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  6. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  7. The Sneetches and Other Stories - Wikipedia

    en.wikipedia.org/wiki/The_Sneetches_and_Other...

    In "The Zax", a North-going Zax and a South-going Zax meet face to face on the Prairie of Prax. Each asks the other to make way, but neither budges, saying it is against their upbringing to move any other way.

  8. Bart the Bear - Wikipedia

    en.wikipedia.org/wiki/Bart_the_Bear

    Bart the Bear (January 19, 1977 – May 10, 2000) was a male Kodiak bear best known for his numerous appearances in films, including The Bear (for which he received widespread acclaim), [1] [2] White Fang, Legends of the Fall, and The Edge. He was trained by animal trainers Doug (b. October 8, 1942, in Erie, Pennsylvania) and Lynne Seus (née ...

  9. Ship of Theseus - Wikipedia

    en.wikipedia.org/wiki/Ship_of_Theseus

    Ship of Theseus. The Ship of Theseus, also known as Theseus's Paradox, is a thought experiment and paradox about whether an object is the same object after having all of its original components replaced over time, typically one after the other. In Greek mythology, Theseus, mythical king of the city Athens, rescued the children of Athens from ...