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  2. Q: Is Multi-instances (multi-robloxs) is allowed? - DevForum |...

    devforum.roblox.com/t/q-is-multi-instances-multi-robloxs-is-allowed/3069535

    I think Roblox is fine with it. I remember a bootstrapper called BloxStrap that has this multi-instance feature, and it didn’t receive any complaints from Roblox (the dev removed the feature anyways for separate reasons). As long as you’re not using it for malicious purposes, it should be fine.

  3. Where is a way to use two clients at the same time ... - Roblox

    devforum.roblox.com/t/where-is-a-way-to-use-two-clients-at-the-same-time/2392787

    What do you want to achieve? I wanted to make a game that required two roblox clients at the same time. For example game A is a mine and game B is a refinery, you have to transfer the ores from game A to game b. This instruction comes in a horror game called “Five Shows at Wario’s”.

  4. Give multiple instances the same function? - Roblox

    devforum.roblox.com/t/give-multiple-instances-the-same-function/3104063

    You can connect every textbutton in a table with the same event like this: for _, button in pairs (textbuttons) do. button.MouseButton1Click:connect (function () print (‘clicked!’) end) end. But I want to add a script to every child in a table. All children are instances like models or parts and I want this function or script to run whever ...

  5. `TeleportService:TeleportAsync()` fails if there are multiple ......

    devforum.roblox.com/t/teleportserviceteleportasync-fails-if-there-are-multiple...

    Currently, as of Roblox client v0.574.1.5740447, if there are multiple Roblox clients running at the same time on the same machine, TeleportAsync() will fail for some of the clients. How to reproduce: Run a program that changes Roblox’s mutex: using System; using System.Numerics; using System.Runtime.InteropServices; using System.Threading; namespace MultipleRoblox { internal class Program ...

  6. How do multiple places in a game work, and how do I make ... -...

    devforum.roblox.com/t/how-do-multiple-places-in-a-game-work-and-how-do-i-make...

    Hello! I am currently working on a game that requires different ‘maps’ to play on. I am using Terrain, and as I’ve discovered on here, you cannot have multiple Terrain instances swapped in/out. As such, I have to use different places. There is a lot of jargon in ServerStorage and ServerScriptService that is going to be used regardless of which map is loaded. I do not know anything about ...

  7. Teleporting multiple players - Scripting Support - Roblox

    devforum.roblox.com/t/teleporting-multiple-players/197710

    Same Server. The most practical way to do this would be to use TeleportPartyAsync, as this method guarantees to put all the players in the same server. local tps = game:GetService("TeleportService") tps:TeleportPartyAsync(id,arrayOfPlayers) The other method to do so would be to loop through players and use the classic Teleport method.

  8. Class | An easy and smart way of extending Instances with full...

    devforum.roblox.com/t/class-an-easy-and-smart-way-of-extending-instances-with...

    I was just playing around with the easiest and cleanest way of adding onto (or even modifying) Roblox Instances while keeping the functionality the same. It relies on nothing but metatables and “tricking” intellisense with forced generic types. This module is pretty simple and lightweight, so it doesn’t support things like multiple class extensions and proxies, so feel free to modify ...

  9. How to get all place instances in a game - Scripting Support ......

    devforum.roblox.com/t/how-to-get-all-place-instances-in-a-game/612238

    Scripting Support. I’m very new to web development and I was wondering how you would make a GET/POST request to Roblox since you can’t do it using HttpService directly, so I know I’d have to use something outside of Roblox but I’m not sure what that is. You’d have to learn another scripting language for this.

  10. Multiple Bones Lagging, Basic Instance Functions - Roblox

    devforum.roblox.com/t/multiple-bones-lagging-basic-instance-functions/2771057

    I’m pointing out the big detail and information about the bug. Basically, my game has a Sea with 2026 bones across the surface. I have 9 of them placed in a grid. When running Instance.new(), even with the bones inactive. The sea is client sided, and the bones lag the user once you insert a part into workspace. Keep in mind the Sea is in workspace. If the Sea is moved from workspace to ...

  11. How to reparent multiple instances into multiple instances -...

    devforum.roblox.com/t/how-to-reparent-multiple-instances-into-multiple...

    Hello, this is the first problem I’ve had so much trouble solving that I’ve needed to ask on the DevForum. Basically, I know how to use for loops to clone all of an Instance’s children, and how to reparent them to one location. However, I am wanting to use a for loop to clone all an Instance’s children, then basically Ctrl+Shift+V them into multiple Instances. I have searched ...