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Created for the 1st edition of Oriental Adventures but not used for the 3rd edition product of the same name Kingdoms of Kalamar: Sword and sorcery: The planet Tellene D&D 3rd edition, HackMaster 5th edition: Kenzer & Company: 1994-2008 Lankhmar – City of Adventure: Sword and sorcery: The city of Lankhmar on the planet of Nehwon: AD&D: TSR ...
Alexandria. Rhacotis, Rakotə, Eskendereyyah. Alexandria was the intellectual and cultural center of the ancient world for some time; capital of the Ptolemaic Kingdom. Khito ( Rosetta ) 3rd. Rashid. Bolbitine, Bolbitinum, Bolbitinon, Trashit, Rakhit, Rexi. Where Rosetta Stone was found.
For description and history of Adventures/Modules see Adventure ( D&D). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron . The modules listed here are in three separate ...
Universe. Ravenloft, Greyhawk. Azalin Rex or "The Rex" is a wizard - king. He was the Darklord of the domain of Darkon. He is known by his subjects for his draconian rule. "Azalin is a longtime Ravenloft resident, having first been introduced in the second adventure set in Ravenloft, The House on Gryphon Hill.
Ravenloft is an adventure module for the Dungeons & Dragons ( D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with ...
Lich ( Dungeons & Dragons) Lich (. Dungeons & Dragons. ) The lich / lɪtʃ / [ 1] is an undead creature found in the Dungeons & Dragons ( D&D) fantasy role-playing game. Liches are spellcasters [ 2] who seek to defy death by magical means. The term derives from lich, an archaic term for a corpse.
The Dungeon Master's Guide ( DMG[ 1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master.
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...