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Contract bridge. Contract bridge, or simply bridge, is a plain trick-taking card game played with a standard 52-card deck. It is played by two pairs competing against each other, with the partners facing each other as in Whist . Millions of people play bridge worldwide in clubs, tournaments, online and socially, making it one of the world's ...
Bridge scoring consists of six to eight elements, depending on the variant. The method of accumulation of contract points toward a "game" varies, too. However, a "game" is always triggered when 100 contract points are reached, a "partial game" or "part-score" refers to 10 to 90 contract points, and once either side reaches a game, both sides ...
The following are books on the various precursor games to modern contract bridge; the first books on contract bridge appeared in 1927. Hoyle, Edmond (1743). A Short Treatise on the Game of Whist: Containing the Laws of the Game and also Some Rules... Bath, London: W. Webster. 86 pages. / London: Thomas Osborne, 10th Edition, 1750, 224 pages
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The history of contract bridge may be dated from the early 16th-century invention of trick-taking games such as whist. Bridge departed from whist with the creation of Biritch (or "Russian Whist") in the 19th century, and evolved through the late 19th and early 20th centuries to form the present game.
Computer bridge is the playing of the game contract bridge using computer software. After years of limited progress, since around the end of the 20th century the field of computer bridge has made major advances. In 1996 the American Contract Bridge League (ACBL) established an official World Computer-Bridge Championship, to be held annually ...
Stayman convention. Stayman is a bidding convention in the card game contract bridge. It is used by a partnership to find a 4-4 or 5-3 trump fit in a major suit after making a one notrump (1NT) opening bid and it has been adapted for use after a 2NT opening, a 1NT overcall, and many other natural notrump bids.