Gamer.Site Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A simple flowchart representing a process for dealing with a non-functioning lamp. A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of various kinds, and their ...

  3. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Pseudocode, flowcharts, drakon-charts, and control tables are structured ways to express algorithms that avoid many of the ambiguities common in statements based on natural language. Programming languages are primarily intended for expressing algorithms in a form that can be executed by a computer, but they are also often used as a way to ...

  4. Introduction to Algorithms - Wikipedia

    en.wikipedia.org/wiki/Introduction_to_Algorithms

    Introduction to Algorithms is a book on computer programming by Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, and Clifford Stein.The book has been widely used as the textbook for algorithms courses at many universities [1] and is commonly cited as a reference for algorithms in published papers, with over 10,000 citations documented on CiteSeerX, [2] and over 67,000 citation on ...

  5. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [ 1][ 2] Although pseudocode shares features with regular programming ...

  6. Flowgorithm - Wikipedia

    en.wikipedia.org/wiki/Flowgorithm

    Influenced by. Flowcharts. Flowgorithm is a graphical authoring tool which allows users to write and execute programs using flowcharts. The approach is designed to emphasize the algorithm rather than the syntax of a specific programming language. [ 1] The flowchart can be converted to several major programming languages.

  7. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    Nassi–Shneiderman diagrams are only rarely used for formal programming. Their abstraction level is close to structured program code and modifications require the whole diagram to be redrawn, but graphic editors removed that limitation. They clarify algorithms and high-level designs, which make them useful in teaching.

  8. FLOW (programming language) - Wikipedia

    en.wikipedia.org/wiki/FLOW_(programming_language)

    FLOW. FLOW is an educational programming language designed by Jef Raskin in 1970 and implemented on several minicomputers in the early 1970s. The goal of the language is to make it easy to explore algorithms through a highly interactive environment. The overall language is very similar in syntax and structure to the BASIC programming language ...

  9. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    Dinic's algorithm: is a strongly polynomial algorithm for computing the maximum flow in a flow network. Edmonds–Karp algorithm: implementation of Ford–Fulkerson. Ford–Fulkerson algorithm: computes the maximum flow in a graph. Karger's algorithm: a Monte Carlo method to compute the minimum cut of a connected graph.