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A good gaming laptop is powerful enough to run high-intensity games, has a high resolution screen, and is still portable enough to fit comfortably in a messenger bag or backpack to take on the road.
Multi-monitor, also called multi-display and multi-head, is the use of multiple physical display devices, such as monitors, televisions, and projectors, in order to increase the area available for computer programs running on a single computer system. Research studies show that, depending on the type of work, multi-head may increase the ...
The single fixed-screen mode used in first-generation (128k and 512k) Apple Mac computers, launched in 1984, with a monochrome 9" CRT integrated into the body of the computer. Used to display one of the first mass-market full-time GUIs, and one of the earliest non-interlaced default displays with more than 256 lines of vertical resolution.
A display resolution standard is a commonly used width and height dimension (display resolution) of an electronic visual display device, measured in pixels. This information is used for electronic devices such as a computer monitor. Certain combinations of width and height are standardized (e.g. by VESA [ 1][ 2]) and typically given a name and ...
16:9. 8,294,400. 7680 × 4320. 8K UHDTV. 4320p. 33,177,600. Many of these resolutions are also used for video files that are not broadcast. These may also use other aspect ratios by cropping otherwise black bars at the top and bottom which result from cinema aspect ratios greater than 16∶9, such as 1.85 or 2.35 through 2.40 (dubbed ...
Nvidia G-Sync. G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [ 1] G-Sync eliminates screen tearing by allowing a video display 's refresh rate to adapt to the frame rate of the outputting device ( graphics card / integrated ...
The display resolution or display modes of a digital television, computer monitor, or other display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode ray tube (CRT) displays, flat-panel displays ...
For the majority of images it will consume 60–80% of the power of an LCD. OLED displays use 40% of the power of an LCD displaying an image that is primarily black as they lack the need for a backlight, [ 39] while OLED can use more than three times as much power to display a mostly white image compared to an LCD. [ 40]
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