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  2. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    A script that lets the sprite say Hello, World! then stops the script in Scratch 2.0. In Scratch 2.0, the stage area is on the left side, with the programming blocks palette in the middle, and the coding area on the right. Extensions are in the "More Blocks" section of the palette. [20] The web version of Scratch 2.0 introduced project autosaving.

  3. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    The constants 1 and 0 are sometimes used to represent the boolean values True and False in programming languages without a boolean type, such as older versions of C. Most modern programming languages provide a boolean or bool primitive type and so the use of 0 and 1 is ill-advised. This can be more confusing since 0 sometimes means programmatic ...

  4. Programming language - Wikipedia

    en.wikipedia.org/wiki/Programming_language

    A programming language's surface form is known as its syntax. Most programming languages are purely textual; they use sequences of text including words, numbers, and punctuation, much like written natural languages. On the other hand, some programming languages are graphical, using visual relationships between symbols to specify a program.

  5. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    C++ classes. A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers ...

  6. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    A "Hello, World!" program is generally a simple computer program which emits (or displays) to the screen (often the console) a message similar to "Hello, World!" while ignoring any user input. A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax.

  7. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# ( / ˌsiː ˈʃɑːrp / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms. C# encompasses static typing, [16] : 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16] : 22 object-oriented ( class -based), and component-oriented programming disciplines.

  8. BETA (programming language) - Wikipedia

    en.wikipedia.org/wiki/BETA_(programming_language)

    BETA (programming language) BETA is a pure object-oriented language originating within the "Scandinavian School" in object-orientation where the first object-oriented language Simula was developed. [1] Among its notable features, it introduced nested classes, and unified classes with procedures into so called patterns.

  9. C - Wikipedia

    en.wikipedia.org/wiki/C

    v. t. e. C in copyright symbol. C, or c, is the third letter of the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is cee (pronounced / ˈsiː / ), plural cees.