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SteamOS is a Linux distribution developed by Valve.It incorporates Valve's popular namesake Steam video game storefront and is the primary operating system for the Steam Deck, Valve's portable gaming device, as well as Valve's earlier Steam Machines.
The Intel Management Engine ( ME ), also known as the Intel Manageability Engine, [ 1][ 2] is an autonomous subsystem that has been incorporated in virtually all of Intel 's processor chipsets since 2008. [ 1][ 3][ 4] It is located in the Platform Controller Hub of modern Intel motherboards . The Intel Management Engine always runs as long as ...
Intel Graphics Technology. Intel Graphics Technology[ 4] ( GT) [ a] is the collective name for a series of integrated graphics processors (IGPs) produced by Intel that are manufactured on the same package or die as the central processing unit (CPU). It was first introduced in 2010 as Intel HD Graphics and renamed in 2017 as Intel UHD Graphics .
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Arch Linux is an independently developed, x86-64 general-purpose Linux distribution that strives to provide the latest stable versions of most software by following a rolling-release model. The default installation is a minimal base system, configured by the user to only add what is purposely required. Distribution.
Steam is a video game digital distribution service and storefront managed by Valve. It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, like game server matchmaking with Valve Anti-Cheat ...
Direct Rendering Manager. The Direct Rendering Manager ( DRM) is a subsystem of the Linux kernel responsible for interfacing with GPUs of modern video cards. DRM exposes an API that user-space programs can use to send commands and data to the GPU and perform operations such as configuring the mode setting of the display.
opengl.org. OpenGL ( Open Graphics Library[ 4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering .