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  2. Jinja (template engine) - Wikipedia

    en.wikipedia.org/wiki/Jinja_(template_engine)

    Jinja (template engine) Jinja is a web template engine for the Python programming language. It was created by Armin Ronacher and is licensed under a BSD License. Jinja is similar to the Django template engine but provides Python-like expressions while ensuring that the templates are evaluated in a sandbox. It is a text-based template language ...

  3. Boilerplate code - Wikipedia

    en.wikipedia.org/wiki/Boilerplate_code

    Preprocessor – Program that processes input for another program; Scaffold (programming) – Code generation technique or a project generation technique; Snippet (programming) – Small region of re-usable source code, machine code, or text; Template processor – Software designed to combine templates with a data model to produce result documents

  4. Scaffold (programming) - Wikipedia

    en.wikipedia.org/wiki/Scaffold_(programming)

    Scaffolding is a technique supported by some model–view–controller frameworks, in which the programmer can specify how the application database may be used. The compiler or framework uses this specification, together with pre-defined code templates, to generate the final code that the application can use to create, read, update and delete ...

  5. Artifact (software development) - Wikipedia

    en.wikipedia.org/.../Artifact_(software_development)

    An artifact is one of many kinds of tangible by-products produced during the development of software. Some artifacts (e.g., use cases, class diagrams, and other Unified Modeling Language (UML) models, requirements and design documents) help describe the function, architecture, and design of software. Other artifacts are concerned with the ...

  6. Code reuse - Wikipedia

    en.wikipedia.org/wiki/Code_reuse

    In software development (and computer programming in general), code reuse, also called software reuse, is the use of existing software, or software knowledge, to build new software, [1] [2] : 7 following the reusability principles . Code reuse may be achieved by different ways depending on a complexity of a programming language chosen and range ...

  7. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase the quality of the ...

  8. Clarion (programming language) - Wikipedia

    en.wikipedia.org/wiki/Clarion_(programming_language)

    This mixing of template code and generated code allows the template settings to be updated, and the code regenerated, without loss of the embedded code. The templates (from which the code is generated) are provided in source form and developers are free to create their own templates. Many templates have been written by various developers: some ...

  9. Template processor - Wikipedia

    en.wikipedia.org/wiki/Template_processor

    A template processor (also known as a template engine or template parser) is software designed to combine template s with data (defined by a data model) to produce resulting documents or programs. [1] [2] [3] The language that the templates are written in is known as a template language or templating language.

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