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Emergency Room: Code Red (2001) Emergency Room: Code Red was developed and published by Legacy Interactive. The game was released for Macintosh and Windows in October 2001. Set at Legacy Memorial Hospital, the game features 35 patients, each with their own medical conditions, and the player must prioritize which patient to see. With each case ...
Code grey: security needed, someone is unarmed, but is a threat to themselves or others. Code blue: life-threatening medical emergency. Code brown: external emergency (disaster, mass casualties etc.) Code orange: evacuation. Code purple: medical emergency. Code red: fire. Code yellow: internal emergency.
Code 1: A time critical event with response requiring lights and siren. This usually is a known and going fire or a rescue incident. Code 2: Unused within the Country Fire Authority. Code 3: Non-urgent event, such as a previously extinguished fire or community service cases (such as animal rescue or changing of smoke alarm batteries for the ...
Dead on arrival ( DOA ), also dead in the field, brought in dead ( BID ), or dead right there ( DRT) are terms which indicate that a patient was found to be already clinically dead upon the arrival of professional medical assistance, often in the form of first responders such as emergency medical technicians, paramedics, firefighters, or police ...
Emergency (video game series) Emergency (video game) Emergency 2: The Ultimate Fight for Life. Emergency 3: Mission Life. Emergency 4: Global Fighters for Life. Emergency 5. Emergency Call Ambulance. Emergency Heroes.
Friday Night at the ER is an experiential team-learning game. Played on game boards at tables with four players per board, each gameplay session is followed by a detailed debriefing in which participants relate the simulation experience to their own work and gain insights for performance improvement. The game simulates the challenge of managing ...
The scope of practice of the tools in the game are geared toward pre-hospital emergency medical service practitioners, especially paramedics. An image on Wired.com's article (which is slightly different from the print edition) indicates that there are 13 points of interest on an in-game map. Five of those correspond to existing scenarios.
The average waiting time in the Emergency Room (called Pronto Soccorso, located in each public hospital) for a white code is 164 minutes, while for a green code it is 229 minutes. 68% of the codes processed by Italian Emergency Rooms in 2023 were white or green: of these 4 million were improper accesses.