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Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins.
K-Lite Codec Pack. The K-Lite Codec Pack is a collection of audio and video codecs for Microsoft Windows DirectShow that enables an operating system and its software to play various audio and video formats generally not supported by the operating system itself. The K-Lite Codec Pack also includes several related tools, including Media Player ...
Winaero. Winaero is a website hosting freeware tweaking tools for Microsoft Windows. It is made by a Russian software developer, Sergey Tkachenko. The website offers freeware tools for modifying the behavior of Microsoft Windows. Amongst these are Skip Metro Suite, [1] [2] which allows for skipping the Windows 8 Start screen, booting straight ...
Microsoft plans to update Windows 11 to block a workaround that has allowed users to open Start menu search results in a browser other than Edge.
Space Engineers is a voxel -based sandbox game, developed and published by Czech independent developer Keen Software House. In 2013, the initial developmental release of the game joined the Steam early access program. During the following years of active development, Space Engineers sold over one million units.
A "personal computer" version of Windows is considered to be a version that end-users or OEMs can install on personal computers, including desktop computers, laptops, and workstations. The first five versions of Windows– Windows 1.0, Windows 2.0, Windows 2.1, Windows 3.0, and Windows 3.1 –were all based on MS-DOS, and were aimed at both ...
Website. idsoftware .com. id Tech 6 is a multiplatform game engine developed by id Software. It is the successor to id Tech 5 and was first used to create the 2016 video game Doom. Internally, the development team also used the codename id Tech 666 to refer to the engine. [1] The PC version of the engine is based on Vulkan API and OpenGL API.
RivaTuner. RivaTuner is a freeware overclocking and hardware monitoring program that was first developed by Alexey Nicolaychuk in 1997 [1] for the Nvidia video cards. It was a pioneering application that influenced (and in some cases was integrated into) the design of subsequent freeware graphics card overclocking and monitoring utilities.