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  2. iPhone 13 Pro - Wikipedia

    en.wikipedia.org/wiki/IPhone_13_Pro

    The iPhone 13 Pro has a 6.06 inch (154 mm) (marketed as 6.1-inch (15 cm)) OLED display with a resolution of 2532 × 1170 pixels (2.9 megapixels) at 460 PPI, while the iPhone 13 Pro Max has a 6.68 inch (170 mm) (marketed as 6.7-inch (17 cm)) OLED display with a resolution of 2778 × 1284 pixels (3.5 megapixels) at 458 PPI. Both models have the ...

  3. Ray J says his new $80 earbuds are ‘amazing’ - AOL

    www.aol.com/ray-j-says-80-earbuds-193222263.html

    While promoting his new Raycon Global earbuds, singer Ray J said its $80 price tag is “so different from what’s... View Article The post Ray J says his new $80 earbuds are ‘amazing ...

  4. List of iPhone models - Wikipedia

    en.wikipedia.org/wiki/List_of_iPhone_models

    List of iPhone models. The backs of an iPhone 6, an iPhone 7, an iPhone 8, and an iPhone SE (3rd generation) The iPhone, developed by Apple Inc., is a line of smartphones that combine a mobile phone, digital camera, and personal computer, music player into one device. Introduced by then-CEO Steve Jobs on January 9, 2007, the iPhone ...

  5. Shop these 9 secret deals only available to Amazon Prime ...

    www.aol.com/lifestyle/shop-these-9-secret-deals...

    A pleased user shared: "This 2-pack of 20W USB-C chargers quickly charges my iPhone 15 Pro Max and other Apple devices. The included 6ft USB-C cables are a fantastic bonus. The included 6ft USB-C ...

  6. A realistic way to protect kids from social media? Find a ...

    www.aol.com/news/realistic-way-protect-kids...

    To really connect with kids, he said, it’s best to get deeper into the pressures they face when it comes to social media, and validate that those are real pressures. “I think that’s one of ...

  7. App Store (Apple) - Wikipedia

    en.wikipedia.org/wiki/App_Store_(Apple)

    The iPhone App Store opened on July 10, 2008. On July 11, the iPhone 3G was released and came pre-loaded with support for App Store. Initially apps could be free or paid, but then in 2009, Apple added the ability to add in-app purchases which quickly became the dominant way to monetize apps, especially games.

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