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Mode (user interface) In user interface design, a mode is a distinct setting within a computer program or any physical machine interface, in which the same user input will produce perceived results different from those that it would in other settings. Modal interface components include the Caps lock and Insert keys on the standard computer ...
Modal windows are prone to mode errors. [1] [2] [3] On the Web, they often show images in detail, such as those implemented by Lightbox library, or are used for hover ads. [4] [5] The opposite of modal is modeless. Modeless windows don't block the main window, so the user can switch their focus between them, treating them as palette windows.
Non-modal or modeless dialog boxes are used when the requested information is not essential to continue, and so the window can be left open while work continues elsewhere. A type of modeless dialog box is a toolbar which is either separate from the main application, or may be detached from the main application, and items in the toolbar can be used to select certain features or functions of the ...
2 "To avoid interrupting main window's workflow?" 1 comment. 3 Modaless vs. Modeless. 2 comments. 4 NPOV. 17 comments Toggle NPOV subsection. ... Modal window. Add ...
Zermelo's theorem can be applied to all finite-stage two-player games with complete information and alternating moves. The game must satisfy the following criteria: there are two players in the game; the game is of perfect information; the board game is finite; the two players can take alternate turns; and there is no chance element present.
The 4-Players Adaptor [a] is a licensed peripheral released for the Famicom in Japan by Hori. [6] It is the Famicom's equivalent to the NES Four Score. [ 7 ] Its purpose is to allow up to four players to play simultaneously in compatible games by allowing for additional controllers to be connected through the console's expansion port.
A perfect information two-player game over a game tree (as defined in combinatorial game theory and artificial intelligence) can be represented as an extensive form game with outcomes (i.e. win, lose, or draw ). Examples of such games include tic-tac-toe, chess, and infinite chess. [1] [2] A game over an expectminimax tree, like that of ...
Enjoy a classic game of Hearts and watch out for the Queen of Spades!