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Printer's Devilry. A Printer's Devilry is a form of cryptic crossword puzzle, first invented by Afrit ( Alistair Ferguson Ritchie) in 1937. A Printer's Devilry puzzle does not follow the standard Ximenean rules of crossword setting, since the clues do not define the answers. [1] Instead, each clue consists of a sentence from which a string of ...
A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one letter, while the black squares are used to ...
Crosswordese is the group of words frequently found in US crossword puzzles but seldom found in everyday conversation. The words are usually short, three to five letters, with letter combinations which crossword constructors find useful in the creation of crossword puzzles, such as words that start and/or end with vowels, abbreviations consisting entirely of consonants, unusual combinations of ...
A 15x15 lattice-style grid is common for cryptic crosswords. A cryptic crossword is a crossword puzzle in which each clue is a word puzzle. Cryptic crosswords are particularly popular in the United Kingdom, where they originated, [1] as well as Ireland, the Netherlands, and in several Commonwealth nations, including Australia, Canada, India, Kenya, Malta, New Zealand, and South Africa.
Tyler Hinman. Tyler Hinman (born November 5, 1984) is an American competitive crossword puzzle solver and constructor and a seven-time winner of the American Crossword Puzzle Tournament (ACPT). He holds the tournament record for youngest champion ever, winning as a 20-year-old in 2005, and he formerly held the record for consecutive titles with ...
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The solver is given a grid and a list of words. To solve the puzzle correctly, the solver must find a solution that fits all of the available words into the grid. [1] [2] [8] [9] Generally, these words are listed by number of letters, and further alphabetically. [2] [8] Many times, one word is filled in for the solver to help them begin the ...
Word play or wordplay[ 1] (also: play-on-words) is a literary technique and a form of wit in which words used become the main subject of the work, primarily for the purpose of intended effect or amusement. Examples of word play include puns, phonetic mix-ups such as spoonerisms, obscure words and meanings, clever rhetorical excursions, oddly ...