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Inbetweening. Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another.
ASCII ( / ˈæskiː / ⓘ ASS-kee ), [3] : 6 an acronym for American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices.
Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes. These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment.
Among Us is an online multiplayer social deduction game developed by an American indie game studio, Innersloth. Among Us is a space-themed game in which a crew of astronauts must complete tasks while trying to figure out who among them is an imposter, who is sabotaging their work and killing the other players.
This is a list of acronyms, expressions, euphemisms, jargon, military slang, and sayings in common or formerly common use in the United States Marine Corps.Many of the words or phrases have varying levels of acceptance among different units or communities, and some also have varying levels of appropriateness (usually dependent on how senior the user is in rank [clarification needed]).
The Alice and Bob characters were invented by Ron Rivest, Adi Shamir, and Leonard Adleman in their 1978 paper "A Method for Obtaining Digital Signatures and Public-key Cryptosystems". [2] Subsequently, they have become common archetypes in many scientific and engineering fields, such as quantum cryptography , game theory and physics . [ 3 ]
Peanuts is a syndicated daily and Sunday American comic strip written and illustrated by Charles M. Schulz.The strip's original run extended from 1950 to 2000, continuing in reruns afterward.
Bresenham's line algorithm. Bresenham's line algorithm is a line drawing algorithm that determines the points of an n -dimensional raster that should be selected in order to form a close approximation to a straight line between two points. It is commonly used to draw line primitives in a bitmap image (e.g. on a computer screen ), as it uses ...