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  2. List of alternate reality games - Wikipedia

    en.wikipedia.org/.../List_of_alternate_reality_games

    Rusty Lake Games A man awakes in a mental health facility called the White Door with no memory. The player needs to follow the instructions to find the secret of the main character and help him restore his memory. The ARG involved people finding cubes from around the world. During the gameplay, a phone number appears after completing a puzzle.

  3. Charades - Wikipedia

    en.wikipedia.org/wiki/Charades

    Man acting out a word in the game of charades. Charades (UK: / ʃ ə ˈ r ɑː d z /, US: / ʃ ə ˈ r eɪ d z /) [1] is a parlor or party word guessing game.Originally, the game was a dramatic form of literary charades: a single person would act out each syllable of a word or phrase in order, followed by the whole phrase together, while the rest of the group guessed.

  4. Simon (game) - Wikipedia

    en.wikipedia.org/wiki/Simon_(game)

    Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, [1] with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes ...

  5. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...

  6. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    The original version of Bloom's taxonomy (published in 1956) defined a cognitive domain in terms of six objectives.. B. F. Skinner's 1954 article "The Science of Learning and the Art of Teaching" suggested that effective instructional materials, called programmed instructional materials, should include small steps, frequent questions, and immediate feedback; and should allow self-pacing. [10]

  7. Icebreaker (facilitation) - Wikipedia

    en.wikipedia.org/wiki/Icebreaker_(facilitation)

    Icebreaker (facilitation) An icebreaker is a brief facilitation exercise intended to help members of a group begin the process of working together or forming themselves into a team. Icebreakers are commonly presented as a game to "warm up" the group by helping the members to get to know each other.

  8. Simon Says - Wikipedia

    en.wikipedia.org/wiki/Simon_Says

    Simon Says is a children's game for three or more players. One player takes the role of "Simon" and issues instructions (usually physical actions such as "jump in the air" or "stick out your tongue") to the other players, which should be followed only when succeeding the phrase "Simon says". Players are eliminated from the game by either ...

  9. Follow the leader (game) - Wikipedia

    en.wikipedia.org/wiki/Follow_the_leader_(game)

    Follow the leader is a children's game. Players first choose a leader or "head of the line" and the remaining players (the followers) all line up behind the leader. The leader then moves around and all the players have to mimic the leader's actions. Any players who fail to follow or mimic the leader are out of the game. When only one follower ...