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There is a developed theory of the aesthetics of jokes and humor, including a mathematical and logical analysis. Industrial design. Industrial Design: Designers need many aesthetic qualities to improve the marketability of manufactured products: smoothness, shininess/reflectivity, texture, pattern, curviness, color, simplicity, usability, velocity, symmetry, naturalness, and modernism.
Design elements are the basic units of any visual design which form its structure and convey visual messages. [1] [2] Painter and design theorist Maitland E. Graves (1902-1978), who attempted to gestate the fundamental principles of aesthetic order in visual design, [3] in his book, The Art of Color and Design (1941), defined the elements of design as line, direction, shape, size, texture ...
Aesthetics (also spelled esthetics) is the branch of philosophy concerned with the nature of beauty and the nature of taste; and functions as the philosophy of art. [ 1] Aesthetics examines the philosophy of aesthetic value, which is determined by critical judgments of artistic taste; [ 2] thus, the function of aesthetics is the "critical ...
Ancient Greek aesthetics. The first important contributions to aesthetic theory are usually considered to stem from philosophers in Ancient Greece, among which the most noticeable are Plato, Aristotle and Plotinus. When interpreting writings from this time, it is worth noticing that it is debatable whether an exact equivalent to the term beauty ...
History. Design theory has been approached and interpreted in many ways, from designers' personal statements of design principles, through constructs of the philosophy of design to a search for a design science . The essay "Ornament and Crime" by Adolf Loos from 1908 is one of the early 'principles' design-theoretical texts.
MDA framework. In game design the Mechanics-Dynamics-Aesthetics ( MDA) framework is a tool used to analyze games. It formalizes the properties of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA ...
Design history is the study of objects of design in their historical and stylistic contexts. [ 1] With a broad definition, the contexts of design history include the social, the cultural, the economic, the political, the technical and the aesthetic. Design history has as its objects of study all designed objects including those of architecture ...
The aesthetic–usability effect describes a paradox that people perceive more aesthetic designs as much more intuitive than those considered to be less aesthetically pleasing. The effect has been observed in several experiments and has significant implications regarding the acceptance, use, and performance of a design.