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  2. Client (computing) - Wikipedia

    en.wikipedia.org/wiki/Client_(computing)

    Client (computing) -A 0.0.0.0 computer network diagram of client computers communicating with a server computer via the Internet. Client is a computer that gets information from another computer called server in the context of client–server model of computer networks. [1] The server is often (but not always) on another computer system, in ...

  3. Client–server model - Wikipedia

    en.wikipedia.org/wiki/Client–server_model

    A computer network diagram of clients communicating with a server via the Internet. The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. [1] Often clients and servers communicate over a computer ...

  4. Computer network programming - Wikipedia

    en.wikipedia.org/wiki/Computer_network_programming

    Another party is the one which initiates connection; this party is usually referred to as "client". For connectionless communications, one party ("server") is usually waiting for an incoming packet, and another party ("client") is usually understood as the one which sends an unsolicited packet to "server".

  5. Network socket - Wikipedia

    en.wikipedia.org/wiki/Network_socket

    Network socket. A network socket is a software structure within a network node of a computer network that serves as an endpoint for sending and receiving data across the network. The structure and properties of a socket are defined by an application programming interface (API) for the networking architecture. Sockets are created only during the ...

  6. Remote procedure call - Wikipedia

    en.wikipedia.org/wiki/Remote_procedure_call

    Remote procedure call. In distributed computing, a remote procedure call ( RPC) is when a computer program causes a procedure (subroutine) to execute in a different address space (commonly on another computer on a shared computer network ), which is written as if it were a normal (local) procedure call, without the programmer explicitly writing ...

  7. Server (computing) - Wikipedia

    en.wikipedia.org/wiki/Server_(computing)

    A server is a computer that provides information to other computers called "clients" on computer network. [1] This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client.

  8. Telnet - Wikipedia

    en.wikipedia.org/wiki/Telnet

    Telnet. Telnet (short for "teletype network") [1] [2] is a client/server application protocol that provides access to virtual terminals of remote systems on local area networks or the Internet. [3] It is a protocol for bidirectional 8-bit communications. Its main goal was to connect terminal devices and terminal-oriented processes.

  9. Thin client - Wikipedia

    en.wikipedia.org/wiki/Thin_client

    Thin client. In computer networking, a thin client, sometimes called slim client or lean client, is a simple (low- performance) computer that has been optimized for establishing a remote connection with a server -based computing environment. They are sometimes known as network computers, or in their simplest form as zero clients.