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  2. Source lines of code - Wikipedia

    en.wikipedia.org/wiki/Source_lines_of_code

    Source lines of code. Source lines of code ( SLOC ), also known as lines of code ( LOC ), is a software metric used to measure the size of a computer program by counting the number of lines in the text of the program's source code. SLOC is typically used to predict the amount of effort that will be required to develop a program, as well as to ...

  3. Great-circle distance - Wikipedia

    en.wikipedia.org/wiki/Great-circle_distance

    The great-circle distance, orthodromic distance, or spherical distance is the distance between two points on a sphere, measured along the great-circle arc between them. This arc is the shortest path between the two points on the surface of the sphere. (By comparison, the shortest path passing through the sphere's interior is the chord between ...

  4. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  5. Vincenty's formulae - Wikipedia

    en.wikipedia.org/wiki/Vincenty's_formulae

    Vincenty's formulae. Vincenty's formulae are two related iterative methods used in geodesy to calculate the distance between two points on the surface of a spheroid, developed by Thaddeus Vincenty (1975a). They are based on the assumption that the figure of the Earth is an oblate spheroid, and hence are more accurate than methods that assume a ...

  6. Counting points on elliptic curves - Wikipedia

    en.wikipedia.org/wiki/Counting_points_on...

    An important aspect in the study of elliptic curves is devising effective ways of counting points on the curve.There have been several approaches to do so, and the algorithms devised have proved to be useful tools in the study of various fields such as number theory, and more recently in cryptography and Digital Signature Authentication (See elliptic curve cryptography and elliptic curve DSA).

  7. Calculator input methods - Wikipedia

    en.wikipedia.org/wiki/Calculator_input_methods

    Calculator input methods. There are various ways in which calculators interpret keystrokes. These can be categorized into two main types: On a single-step or immediate-execution calculator, the user presses a key for each operation, calculating all the intermediate results, before the final value is shown. [1] [2] [3]

  8. Cohen–Sutherland algorithm - Wikipedia

    en.wikipedia.org/wiki/Cohen–Sutherland_algorithm

    In computer graphics, the Cohen–Sutherland algorithm is an algorithm used for line clipping. The algorithm divides a two-dimensional space into 9 regions and then efficiently determines the lines and portions of lines that are visible in the central region of interest (the viewport ). The algorithm was developed in 1967 during flight ...

  9. HP-45 - Wikipedia

    en.wikipedia.org/wiki/HP-45

    HP-45 Emulator in JavaScript The HP-45 Program ROM was translated to JavaScript to have an exact simulation of the original calculator for use in web browsers. HP-45 Emulator in Python Simulates the HP-45 and displays and explains its inner workings. For Linux, MacOS, Windows, CP/M, and more, with minimal mode for low-power machines.