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The Japanese Wikipedia is known to have relatively few moderators as of early March 2010. [27] Nobuo Ikeda, a known public policy academic and media critic in Japan, has suggested an ongoing "2channel-ization" phenomenon on the Japanese Wikipedia. [28]
Shift_JIS art is artwork created from characters in the Shift JIS character set, a superset of the ASCII encoding standard intended for Japanese usage. Shift_JIS art has become popular on web-based bulletin boards , notably 2channel , and has even made its way into mainstream media and commercial advertising in Japan .
Kisaragi Station (Japanese: きさらぎ駅, Hepburn: Kisaragi-eki) is a Japanese urban legend about a fictitious railway station. [ 1 ] [ 2 ] [ 3 ] The station first came into the news in 2004, when the story was posted on the internet forum 2channel .
On 1 December 2003, the five major television stations [who?] in Tokyo became the first broadcasters to begin broadcasting in digital. [citation needed] Unlike analog television (which used NTSC-J and relied mainly on VHF signals (channels 1–12) in large markets and UHF signals (channels 13–52) in smaller markets), digital television (which uses ISDB) totally relies on the utilisation of ...
In Japan, every professional boxer must contract with a manager under the Japan Boxing Commission (JBC) rules, [16] and is required to belong to a boxing gym which has exclusive management rights for boxers as a member of each regional subsidiary body of Japan Pro Boxing Association under the Japan's conventional gym system. [17]
The Kisaragi Station is a Japanese urban legend originating on the 2channel message boards in 2004 and revolves around a mysterious railway station somewhere in Shizuoka Prefecture. Shared as an anecdote in the thread "Post About Strange Occurrences Around You: Thread 26", the tale recounted how the anonymous user – who was later identified ...
Wireless LAN (WLAN) channels are frequently accessed using IEEE 802.11 protocols. The 802.11 standard provides several radio frequency bands for use in Wi-Fi communications, each divided into a multitude of channels numbered at 5 MHz spacing (except in the 45/60 GHz band, where they are 0.54/1.08/2.16 GHz apart) between the centre frequency of the channel.
A direct sequel to the 1999 game Space Channel 5, the game was published for Dreamcast and PlayStation 2 in Japan in February 2002 by Sega. The PS2 version released worldwide in 2003 by SCEE (Mainland Europe) and Agetec (North America). The game later received a high-definition port to Microsoft Windows, Xbox 360 and PlayStation 3 in 2011 from ...