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A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
Unicode, formally The Unicode Standard, [note 1] is a text encoding standard maintained by the Unicode Consortium designed to support the use of text in all of the world's writing systems that can be digitized. Version 15.1 of the standard [A] defines 149 813 characters [3] and 161 scripts used in various ordinary, literary, academic, and ...
A six-bit character code is a character encoding designed for use on computers with word lengths a multiple of 6. Six bits can only encode 64 distinct characters, so these codes generally include only the upper-case letters, the numerals, some punctuation characters, and sometimes control characters. The 7-track magnetic tape format was ...
UTF-8. UTF-8 is a variable-length character encoding standard used for electronic communication. Defined by the Unicode Standard, the name is derived from Unicode Transformation Format – 8-bit. [1] UTF-8 is capable of encoding all 1,112,064 [a] valid Unicode code points using one to four one- byte (8-bit) code units.
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A binary code represents text, computer processor instructions, or any other data using a two-symbol system. The two-symbol system used is often "0" and "1" from the binary number system. The binary code assigns a pattern of binary digits, also known as bits, to each character, instruction, etc. For example, a binary string of eight bits (which ...
Extended Binary Coded Decimal Interchange Code (EBCDIC; / ˈ ɛ b s ɪ d ɪ k /) is an eight-bit character encoding used mainly on IBM mainframe and IBM midrange computer operating systems. It descended from the code used with punched cards and the corresponding six-bit binary-coded decimal code used with most of IBM's computer peripherals of ...
For most other characters bits B and A are derived simply from the "12", "11", and "0" "zone punches" in the punched card character code, and bits 8 through 1 from the 1 through 9 punches. A "12 zone" punch set both B and A, an "11 zone" set B, and a "0 zone" (a 0 punch combined with any others) set A.