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  2. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  3. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  4. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  5. 8.8 cm Flak 18/36/37/41 - Wikipedia

    en.wikipedia.org/wiki/8.8_cm_Flak_18/36/37/41

    The 8.8 cm Flak 18/36/37/41 is a German 88 mm anti-aircraft and anti-tank artillery gun, developed in the 1930s. It was widely used by Germany throughout World War II and is one of the most recognized German weapons of the conflict. The gun was universally known as the Acht-acht ("eight-eight") by the Germans and the "eighty-eight" by the Allies.

  6. highline.huffingtonpost.com

    highline.huffingtonpost.com/miracleindustry/...

    highline.huffingtonpost.com

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  8. McDonnell Douglas F/A-18 Hornet - Wikipedia

    en.wikipedia.org/wiki/McDonnell_Douglas_F/A-18...

    The McDonnell Douglas F/A-18 Hornet is an all-weather supersonic, twin-engine, carrier -capable, multirole combat aircraft, designed as both a fighter and attack aircraft (hence the F/A designation ). Designed by McDonnell Douglas and Northrop, the F/A-18 was derived from the latter's YF-17 in the 1970s for use by the United States Navy and ...

  9. List of countries by GDP (nominal) - Wikipedia

    en.wikipedia.org/wiki/List_of_countries_by_GDP...

    according to International Monetary Fund estimates [n 1] [1] Countries by estimated nominal GDP in 2024. [n 2] > $20 trillion. $10–20 trillion. $5–10 trillion. $1–5 trillion. $750 billion – $1 trillion. $500–750 billion. $250–500 billion.