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  2. Valve Index - Wikipedia

    en.wikipedia.org/wiki/Valve_Index

    The Valve Index Controllers feature a thumbstick, touchpad, two face buttons, a menu button, a trigger, and an array of 87 sensors that track hand position, finger position, motion, and pressure to create an accurate representation of the user's hand in VR. [13] Additionally, the controllers include an accelerometer for further measurements. In ...

  3. Synth Riders - Wikipedia

    en.wikipedia.org/wiki/Synth_Riders

    Synth Riders. Synth Riders is a virtual reality rhythm game developed and published by Kluge Interactive. It involves players touching spheres ('notes'), tracing lines ('rails'), and avoiding obstacles that move towards them. Following an early access release in July 2018, the game was officially released for Steam VR and Meta Quest on May 21 ...

  4. OpenVR - Wikipedia

    en.wikipedia.org/wiki/OpenVR

    OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR [ 1][ 2] and other virtual reality headset devices. [ 3][ 4] The SteamVR platform uses it as the default application programming interface and runtime. [ 5] It serves as the interface between the virtual reality ...

  5. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    Steam is a video game digital distribution service and storefront managed by Valve. It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, like game server matchmaking with Valve Anti-Cheat ...

  6. History of video game consoles - Wikipedia

    en.wikipedia.org/wiki/History_of_video_game_consoles

    The Virtual Boy headset and controller. Nintendo released the Virtual Boy, an early attempt at virtual reality, in 1995. The unit required the player to play a game through a stereoscopic viewerfinder, which was awkward and difficult, and did not lend well to portable gaming.

  7. Virtuality (product) - Wikipedia

    en.wikipedia.org/wiki/Virtuality_(product)

    Virtuality was a range of virtual reality machines produced by Virtuality Group, and found in video arcades in the early 1990s. [ 1] The machines delivered real-time VR gaming via a stereoscopic VR headset, joysticks, tracking devices and networked units for a multi-player experience. Virtuality Group was originally founded in October 1987 as ...

  8. VR mode - Wikipedia

    en.wikipedia.org/wiki/VR_Mode

    VR mode or Video Recording mode is a feature on stand-alone consumer and computer DVD recorders that allows video recording and editing on a DVD rewritable disc. In VR mode, users can create and rename titles for the scenes. Also, if a scene is deleted, the space allocated by it will be utilized later without the need of reformatting a disc.

  9. Seventh generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Seventh_generation_of...

    The Xbox 360 Pro console and controller. The Xbox 360 gained an early lead in terms of market share, largely due to its established Xbox Live online gaming system, and its early launch date, which was one year before its rivals. Sales in North America and Europe continued to be strong, even after the release of the Wii and PlayStation 3.