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  2. Transparency (graphic) - Wikipedia

    en.wikipedia.org/wiki/Transparency_(graphic)

    Transparency (graphic) Transparency in computer graphics is possible in a number of file formats. The term "transparency" is used in various ways by different people, but at its simplest there is "full transparency" i.e. something that is completely invisible. Only part of a graphic should be fully transparent, or there would be nothing to see.

  3. Template:Discord channel/doc - Wikipedia

    en.wikipedia.org/wiki/Template:Discord_Channel/doc

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more

  4. File:Discord White Text Logo (2015-2021).svg - Wikipedia

    en.wikipedia.org/wiki/File:Discord_White_Text...

    File:Discord White Text Logo (2015-2021).svg. Size of this PNG preview of this SVG file: 492 × 92 pixels. Other resolutions: 320 × 60 pixels | 640 × 120 pixels | 1,024 × 191 pixels | 1,280 × 239 pixels | 2,560 × 479 pixels. Original file ‎ (SVG file, nominally 492 × 92 pixels, file size: 1 KB) This is a file from the Wikimedia Commons ...

  5. Transparency and translucency - Wikipedia

    en.wikipedia.org/wiki/Transparency_and_translucency

    Transparency and translucency. Dichroic filters are created using optically transparent materials. In the field of optics, transparency (also called pellucidity or diaphaneity) is the physical property of allowing light to pass through the material without appreciable scattering of light. On a macroscopic scale (one in which the dimensions are ...

  6. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Texture atlas. In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

  7. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping. Mapping a two-dimensional texture onto a 3D model. 1: 3D model without textures. 2: Same model with textures. Texture mapping[ 1][ 2][ 3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color .

  8. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Texture filtering. In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (ie. pixels of the texture). Filtering describes how a texture is applied at many different shapes, size, angles and scales.

  9. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images . On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...

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