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Microsoft Windows, macOS, Linux (via renderer), HTML5 (via web browser), iOS, iPadOS, and Android. Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [ 8] Users on the site can create projects on the website using a block-like ...
ATSC 3.0 is a major version of the ATSC standards for terrestrial television broadcasting created by the Advanced Television Systems Committee (ATSC). [ 1][ 2][ 3] It branded as Next Gen TV to consumers in the U.S. The standards are designed to offer support for newer technologies, including HEVC for video channels of up to 2160p 4K resolution ...
Web3. Web3 (also known as Web 3.0[ 1][ 2][ 3]) is an idea for a new iteration of the World Wide Web which incorporates concepts such as decentralization, blockchain technologies, and token-based economics. [ 4] Some technologists and journalists have contrasted it with Web 2.0, wherein they say data and content are centralized in a small group ...
Android version history. Android is a mobile operating system based on a modified version of the Linux kernel and other open-source software, designed primarily for touchscreen mobile devices such as smartphones and tablets. Android has historically been developed by a consortium of developers known as the Open Handset Alliance, but its most ...
Scratch Team. SVG development. InfoField. The SVG code is valid. This text-logo was created with a text editor. A raster version of this text-logo is available. It should be used in place of this vector image because of its superior quality. File:Scratchlogo.svg → File:Scratch logotype.png. In general, it is better to use a good SVG version.
Unsupported as of December 31, 2001. ( December 31, 2001) Windows 3.0 is the third major release of Microsoft Windows, launched in 1990. Its new graphical user interface (GUI) represents applications as clickable icons, instead of the list of file names in its predecessors. Later updates expand capabilities, such as multimedia support for sound ...
Education 3.0 is an umbrella term used by educational theorists to describe a variety of ways to integrate technology into learning. According to Jeff Borden, Education 3.0 entails a confluence of neuroscience, cognitive psychology, and education technology, using web-based digital and mobile technology, including apps, hardware and software ...
Syl Apps of the Toronto Maple Leafs after his team won Game 7 of the 1942 Stanley Cup Finals, overcoming a 3–0 series deficit. The following is the list of teams that have overcome 3–0 series deficits in a best-of-seven playoff series, otherwise known as a reverse sweep. The listed teams won four consecutive games after losing the first three.