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  2. Albedo Anthropomorphics - Wikipedia

    en.wikipedia.org/wiki/Albedo_Anthropomorphics

    Albedo Anthropomorphics, or Albedo for short, is a furry comic book anthology series which was credited with starting the furry comic book subgenre that featured sophisticated stories with talking animals primarily intended for an adult audience. [1] The first issue of Albedo was published in 1983; [2] the most recent issue was published in 2005.

  3. Albedo - Wikipedia

    en.wikipedia.org/wiki/Albedo

    Albedo ( / ælˈbiːdoʊ / al-BEE-doh; from Latin albedo 'whiteness') is the fraction of sunlight that is diffusely reflected by a body. It is measured on a scale from 0 (corresponding to a black body that absorbs all incident radiation) to 1 (corresponding to a body that reflects all incident radiation).

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  5. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    This normal map is encoded in object space. In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. [1]

  6. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping. Mapping a two-dimensional texture onto a 3D model. 1: 3D model without textures. 2: Same model with textures. Texture mapping [1] [2] [3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color .

  7. Bidirectional reflectance distribution function - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_reflectance...

    The Spatially Varying Bidirectional Reflectance Distribution Function (SVBRDF) is a 6-dimensional function, , where describes a 2D location over an object's surface. The Bidirectional Texture Function ( BTF) is appropriate for modeling non-flat surfaces, and has the same parameterization as the SVBRDF; however in contrast, the BTF includes non ...

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