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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The compiled programs are executed on the GPU. OpenGL Shading Language ( GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or ...

  3. G2A - Wikipedia

    en.wikipedia.org/wiki/G2A

    Users. 20 million (as of 2020) G2A.COM Limited (commonly referred to as G2A) is a digital marketplace headquartered in the Netherlands, [1] [2] with offices in Poland and Hong Kong. [3] [4] The site operates in the resale of gaming products by the use of redemption keys. Other items sold on the site are software, prepaid activation codes ...

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  5. New law in Iowa allows 14-year-olds get a driver’s license

    www.aol.com/finance/law-iowa-allows-14-olds...

    New legislation has gone into effect in Iowa that allows students to get their driver’s license, letting them drive unaccompanied, at the age of 14-and-a-half. There are, as you would imagine ...

  6. AI will make coding skills more, not less, valuable—and it’s ...

    www.aol.com/finance/ai-coding-skills-more-not...

    AI’s ability to generate base code will free up tomorrow’s programmers—kids today—to better focus on creativity and problem-solving.

  7. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry ...

  8. Chappell Roan, Bedecked in Feathers, Crushes ‘Good ... - AOL

    www.aol.com/chappell-roan-bedecked-feathers...

    The interview — her first on late-night TV — was lively from the start. Fallon pulled out a photo of a young Roan performing onstage years ago before a handful of people, which the singer ...

  9. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering ( PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...