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  2. Probabilistic roadmap - Wikipedia

    en.wikipedia.org/wiki/Probabilistic_roadmap

    The probabilistic roadmap [1] planner is a motion planning algorithm in robotics, which solves the problem of determining a path between a starting configuration of the robot and a goal configuration while avoiding collisions. An example of a probabilistic random map algorithm exploring feasible paths around a number of polygonal obstacles.

  3. Journey planner - Wikipedia

    en.wikipedia.org/wiki/Journey_Planner

    Journey planner. A journey planner, trip planner, or route planner is a specialized search engine used to find an optimal means of travelling between two or more given locations, sometimes using more than one transport mode. [1] [2] Searches may be optimized on different criteria, for example fastest, shortest, fewest changes, cheapest. [3]

  4. Map - Wikipedia

    en.wikipedia.org/wiki/Map

    These maps give a broad understanding of the location and features of an area. The reader may gain an understanding of the type of landscape, the location of urban places, and the location of major transportation routes all at once. Extremely large maps The Great Polish Map of Scotland

  5. Google Maps - Wikipedia

    en.wikipedia.org/wiki/Google_Maps

    Google Maps provides a route planner, allowing users to find available directions through driving, public transportation, walking, or biking. Google has partnered globally with over 800 public transportation providers to adopt GTFS (General Transit Feed Specification), making the data available to third parties.

  6. Rapidly exploring random tree - Wikipedia

    en.wikipedia.org/wiki/Rapidly_exploring_random_tree

    An animation of an RRT starting from iteration 0 to 10000. A rapidly exploring random tree (RRT) is an algorithm designed to efficiently search nonconvex, high-dimensional spaces by randomly building a space-filling tree. The tree is constructed incrementally from samples drawn randomly from the search space and is inherently biased to grow ...

  7. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path problem. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections on a road map may be modeled as a special case of the shortest ...

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