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  2. Endgame tablebase - Wikipedia

    en.wikipedia.org/wiki/Endgame_tablebase

    In chess, the endgame tablebase, or simply tablebase, is a computerised database containing precalculated evaluations of endgame positions. Tablebases are used to analyse finished games, as well as by chess engines to evaluate positions during play. Tablebases are typically exhaustive, covering every legal arrangement of a specific selection of ...

  3. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    Chess programming. Computer chess includes both hardware (dedicated computers) and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level ...

  4. Chess theory - Wikipedia

    en.wikipedia.org/wiki/Chess_theory

    The game of chess is commonly divided into three phases: the opening, middlegame, and endgame. [1] There is a large body of theory regarding how the game should be played in each of these phases, especially the opening and endgame. Those who write about chess theory, who are often also eminent players, are referred to as "chess theorists " or ...

  5. Deep Blue versus Garry Kasparov - Wikipedia

    en.wikipedia.org/wiki/Deep_Blue_versus_Garry...

    May 3–11, 1997: held in New York City, New York. Result: Deep Blue –Kasparov (3½–2½) Record set: First computer program to defeat a world champion in a match under tournament regulations. Deep Blue versus Garry Kasparov was a pair of six-game chess matches between then- world chess champion Garry Kasparov and an IBM supercomputer called ...

  6. Lichess - Wikipedia

    en.wikipedia.org/wiki/Lichess

    Users of the site can play online chess anonymously and optionally register an account to play rated games. Lichess is ad-free and all the features are available for free, as the site is funded by donations from patrons. [5] [6] [7] Features include chess puzzles, computer analysis, tournaments and chess variants.

  7. Human–computer chess matches - Wikipedia

    en.wikipedia.org/wiki/Human–computer_chess_matches

    Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer. In 2002–2003, three human–computer matches were drawn, but ...

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