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A partially solved puzzle. Connect the dots (also known as connect-the-dots, dot to dot, join the dots or follow the dots) is a form of puzzle containing a sequence of numbered dots. [ 1] When a line is drawn connecting the dots the outline of an object is revealed. The puzzles frequently contain simple line art to enhance the image created or ...
The "nine dots" puzzle. The puzzle asks to link all nine dots using four straight lines or fewer, without lifting the pen. The nine dots puzzle is a mathematical puzzle whose task is to connect nine squarely arranged points with a pen by four (or fewer) straight lines without lifting the pen. The puzzle has appeared under various other names ...
A game of dots and boxes. Dots and boxes is a pencil-and-paper game for two players (sometimes more). It was first published in the 19th century by French mathematician Édouard Lucas, who called it la pipopipette. [ 1] It has gone by many other names, [ 2] including dots and dashes, game of dots, [ 3] dot to dot grid, [ 4] boxes, [ 5] and pigs ...
Dominoes is a family of tile-based games played with gaming pieces. Each domino is a rectangular tile, usually with a line dividing its face into two square ends. Each end is marked with a number of spots (also called pips or dots) or is blank. The backs of the tiles in a set are indistinguishable, either blank or having some common design.
In this screenshot, the flow between the yellow dots needs to be completed to fill the grid. Flow Free presents numberlink puzzles. Each puzzle has a grid of squares with pairs of colored dots occupying some of the squares. The objective is to connect dots of the same color by drawing 'pipes' between them so that the entire grid is occupied by ...
Two views of the utility graph, also known as the Thomsen graph or. The classical mathematical puzzle known as the three utilities problem or sometimes water, gas and electricity asks for non-crossing connections to be drawn between three houses and three utility companies in the plane. When posing it in the early 20th century, Henry Dudeney ...
In 1970, the phrase think outside the dots appears without mentioning the nine dots puzzle. [13] [7] Finally, in 1971, the specific phrase think outside the box is attested, again appearing together with the nine dots puzzle. [14] [15] In 1976, the phrase is used in England [16] and 1978 in the USA, [17] both without mentioning the nine dots ...
The Shannon switching game is a connection game for two players, invented by American mathematician and electrical engineer Claude Shannon, the "father of information theory", some time before 1951. [1] Two players take turns coloring the edges of an arbitrary graph. One player has the goal of connecting two distinguished vertices by a path of ...