Search results
Results From The WOW.Com Content Network
Super Audio CD ( SACD) is an optical disc format for audio storage introduced in 1999. It was developed jointly by Sony and Philips Electronics and intended to be the successor to the compact disc (CD) format. The SACD format allows multiple audio channels (i.e. surround sound or multichannel sound). It also provides a higher bit rate and ...
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more
Lossy formats Audio compression format Algorithm Sample rate Bit rate Latency CBR VBR Stereo Multichannel; AAC: MDCT, Hybrid Subband (AAC-HE) 8–192 kHz, [53] also: 7.35 kHz, but used rarely. 8–529 kbit/s (stereo, 44.1 kHz) 8–576 kbit/s (stereo, 48 kHz) 20–405 ms [54] Yes Yes Yes: Dual, Mid/Side, Intensity, Parametric Yes: Up to 48 ...
PlayStation 5. The PlayStation 5 ( PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North America, and South Korea, and was released worldwide a week later.
ISO 9660, UDF. An optical disc image (or ISO image, from the ISO 9660 file system used with CD-ROM media) is a disk image that contains everything that would be written to an optical disc, disk sector by disc sector, including the optical disc file system. [3] ISO images contain the binary image of an optical media file system (usually ISO 9660 ...
Freeware [1] cdrtools. Jörg Schilling. Open-source ( CDDL parts are GPL ) DeepBurner. Astonsoft. Freemium. ImgBurn.
An audio file format is a file format for storing digital audio data on a computer system. The bit layout of the audio data (excluding metadata) is called the audio coding format and can be uncompressed, or compressed to reduce the file size, often using lossy compression. The data can be a raw bitstream in an audio coding format, but it is ...
Another strategy that helped attract software developers was the PlayStation's use of the CD-ROM format instead of traditional cartridges. In contrast to other disc-reading consoles such as the 3DO, the PlayStation could quickly generate and synthesise data from the CD since it was an image-generation system, rather than a data-replay system. [75]