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Battlefield: Bad Company 2 is a first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows, PlayStation 3, Xbox 360, iOS, Android and Kindle Fire systems. It is a direct sequel to Battlefield: Bad Company and is part of the Battlefield game series. It was released worldwide in March 2010.
The practice of creating a game using 'free' art and audio assets, either from an online marketplace or the default stock of assets included with many game engines. Asset-flips are often of very poor quality designed to catch onto a currently popular theme to turn a quick profit. It mimics the practice of flipping in real estate markets.
Single-player, multiplayer. Battlefield: Bad Company is a first-person shooter video game developed by DICE and published by Electronic Arts for the PlayStation 3 and Xbox 360. Part of the Battlefield series, it was released in North America on 23 June 2008, followed by a European release on 26 June. [4] [5] The game was hinted at just before ...
The US began pulling military equipment and additional personnel out of Niger on Friday after waiting months for the ruling military junta to approve US military flights into the country, two ...
"At Mattel, we are proud that our portfolio of games continues to bring people together – transcending languages and cultures – and this initiative to offer more colorblind accessible games is ...
The discography of Bad Company consists of 12 studio albums, and 6 live albums. Additionally, they have released 29 singles and 6 music videos. Although they were an English band, Bad Company had more success in the United States than in the United Kingdom. Four of their albums were certified Gold by the British Phonographic Industry, while ...
At one point in the game, the Dodgers’ Kike Hernández fouled off a pitch and the ball was lined into the dugout. Members of the team took cover, but the batboy casually made a barehanded catch ...
Regional lockout. A regional lockout (or region coding) is a class of digital rights management preventing the use of a certain product or service, such as multimedia or a hardware device, outside a certain region or territory. A regional lockout may be enforced through physical means, through technological means such as detecting the user's IP ...