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  2. Rush Hour (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Rush_Hour_(puzzle)

    Rush Hour (puzzle) Rush Hour is a sliding block puzzle invented by Nob Yoshigahara in the 1970s. It was first sold in the United States in 1996. It is now being manufactured by ThinkFun (formerly Binary Arts). ThinkFun now sells Rush Hour spin-offs Rush Hour Jr., Safari Rush Hour, Railroad Rush Hour, Rush Hour Brain Fitness and Rush Hour Shift ...

  3. Nob Yoshigahara - Wikipedia

    en.wikipedia.org/wiki/Nob_Yoshigahara

    As a puzzle columnist, Nob was an active contributor to many journals and had monthly columns in various popular magazines, including Quark. He penned over 80 books on puzzles. [1] Perhaps best known as a puzzle inventor, he commercially licensed his designs, such as the Rush Hour puzzle game, to companies including Binary Arts (now known as ...

  4. List of puzzle video games - Wikipedia

    en.wikipedia.org/wiki/List_of_puzzle_video_games

    Brain Age: Train Your Brain in Minutes a Day! Castles (video game) Castle Breakout. Dr. Brain series. Faraway: Puzzle Escape. Machinarium. MILO. Professor Layton series. Puzzle Agent, Puzzle Agent 2.

  5. Rush Hour 4: Everything you need to know - AOL

    www.aol.com/rush-hour-4-everything-know...

    Chan's management company released a statement shortly after this Instagram post to say that, actually, the star hadn't agreed to star in Rush Hour 4, so it seemed like we were back at square one ...

  6. List of puzzle topics - Wikipedia

    en.wikipedia.org/wiki/List_of_puzzle_topics

    Puzzles, by type. Dexterity puzzle. Ball-in-a-maze puzzle; Brain teaser; Chess puzzle. Chess problem; Computer puzzle game; Cross Sums; Crossword puzzle; Cryptic crossword; Cryptogram; Maze. Back from the klondike; Ball-in-a-maze puzzle; Mechanical puzzle. Ball-in-a-maze puzzle; Burr puzzle; Word puzzle. Acrostic; Daughter in the box ...

  7. Games, Puzzles, and Computation - Wikipedia

    en.wikipedia.org/wiki/Games,_Puzzles,_and...

    Its focus is on games and puzzles that have seen real-world play, rather than ones that have been invented for a purely mathematical purpose. In this area it is common for puzzles and games such as sudoku, Rush Hour, reversi, and chess (in generalized forms with arbitrarily large boards) to be computationally difficult: sudoku is NP-complete ...

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