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  2. Center for Research, Evaluation and Awareness of Dyslexia

    en.wikipedia.org/wiki/Center_for_Research...

    The Identification and Intervention Program (IIP) is based on two decades worth of research and is the oldest of the programs offered at the CARRD. [2] The purpose of the IIP is to identify children who are at-risk of developing a reading disability, also referred to as dyslexia, as soon as possible and then to provide those children with an appropriate remediation that will help them gain the ...

  3. List of card manipulation techniques - Wikipedia

    en.wikipedia.org/wiki/List_of_card_manipulation...

    List of card manipulation techniques. Card trick. Upper left: "Pick a card, any card". Upper right: Palming a card. Bottom left: A "spring" flourish. Bottom right: Mixing the cards allows for card trick preparation. Card manipulation is the branch of magical illusion that deals with creating effects using sleight of hand techniques involving ...

  4. Twenty-One Card Trick - Wikipedia

    en.wikipedia.org/wiki/Twenty-One_Card_Trick

    The Twenty-One Card Trick, also known as the 11th card trick or three column trick, is a simple self-working card trick that uses basic mathematics to reveal the user's selected card. The game uses a selection of 21 cards out of a standard deck. These are shuffled and the player selects one at random. The cards are then dealt out face up in ...

  5. Card manipulation - Wikipedia

    en.wikipedia.org/wiki/Card_manipulation

    Card manipulation, commonly known as card magic, is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used in magical performances, especially in close-up, parlor, and street magic. Some of the most recognized names in this field include Dai Vernon, [1] Tony ...

  6. Class-responsibility-collaboration card - Wikipedia

    en.wikipedia.org/wiki/Class-responsibility...

    Class-responsibility-collaboration card. Class-responsibility-collaboration (CRC) cards are a brainstorming tool used in the design of object-oriented software. They were originally proposed by Ward Cunningham and Kent Beck as a teaching tool [1] but are also popular among expert designers [2] and recommended by extreme programming ...

  7. Planning poker - Wikipedia

    en.wikipedia.org/wiki/Planning_poker

    Planning poker, also called Scrum poker, is a consensus-based, gamified technique for estimating, mostly used for timeboxing in Agile principles. In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud. The cards are revealed, and the estimates are then discussed.

  8. Go Fish - Wikipedia

    en.wikipedia.org/wiki/Go_Fish

    Go Fish. Four cards of the same face value are known as a "book", and the aim of the game is to collect these. Go Fish or Fish is a card game usually played by two to five players, [2] although it can be played with up to 10 players. It can be played in about 5 to 15 minutes.

  9. Probe card - Wikipedia

    en.wikipedia.org/wiki/Probe_card

    Use and manufacture. A probe card or DUT board is a printed circuit board (PCB), and is the interface between the integrated circuit and a test head, which in turn attaches to automatic test equipment (ATE) (or "tester"). [2] Typically, the probe card is mechanically docked to a Wafer testing prober and electrically connected to the ATE .