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  2. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python syntax and semantics. A snippet of Python code with keywords highlighted in bold yellow font. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java ...

  3. Syntax (programming languages) - Wikipedia

    en.wikipedia.org/wiki/Syntax_(programming_languages)

    Syntax definition. Parse tree of Python code with inset tokenization. The syntax of textual programming languages is usually defined using a combination of regular expressions (for lexical structure) and Backus–Naur form (a metalanguage for grammatical structure) to inductively specify syntactic categories ( nonterminal) and terminal symbols ...

  4. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python is a multi-paradigm programming language. Object-oriented programming and structured programming are fully supported, and many of their features support functional programming and aspect-oriented programming (including metaprogramming [ 70] and metaobjects ). [ 71] Many other paradigms are supported via extensions, including design by ...

  5. Symbol table - Wikipedia

    en.wikipedia.org/wiki/Symbol_table

    Symbol table. In computer science, a symbol table is a data structure used by a language translator such as a compiler or interpreter, where each identifier (or symbol ), constant, procedure and function in a program's source code is associated with information relating to its declaration or appearance in the source.

  6. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [ 1][ 2] Although pseudocode shares features with regular programming ...

  7. One-liner program - Wikipedia

    en.wikipedia.org/wiki/One-liner_program

    One-liner program. In computer programming, a one-liner program originally was textual input to the command line of an operating system shell that performed some function in just one line of input. In the present day, a one-liner can be. the invocation of a compiler together with source to compile and instructions for executing the compiled ...

  8. Non-English-based programming languages - Wikipedia

    en.wikipedia.org/wiki/Non-English-based...

    An educational programming language and development environment, designed to help young students start programming by building 3D animations and games. It is currently available in English, Hebrew, Yiddish, and Chinese. MS Word and MS Excel. Their macro languages used to be localized in non-English languages.

  9. Terminal and nonterminal symbols - Wikipedia

    en.wikipedia.org/wiki/Terminal_and_nonterminal...

    Applying the rules recursively to a source string of symbols will usually terminate in a final output string consisting only of terminal symbols. Consider a grammar defined by two rules. In this grammar, the symbol Б is a terminal symbol and Ψ is both a non-terminal symbol and the start symbol. The production rules for creating strings are as ...