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  2. YouTube Kids - Wikipedia

    en.wikipedia.org/wiki/YouTube_Kids

    The YouTube Kids app features parental control settings that allow parents to limit screen time, and restrict users from accessing the search tool. Parents can use a passcode or their Google account to protect these settings, and configure profiles for multiple users to tailor their experiences.

  3. Blue's Clues (video game series) - Wikipedia

    en.wikipedia.org/wiki/Blue's_Clues_(video_game...

    Business Wire called Blue's ABC Time Activities "one of the most anticipated kids software debuts in recent memory". [4] Together, Blue's Birthday Adventure and Blue's ABC Time Activities sold-through over 150,000 units in their first month of release, and were the second and third best selling educational titles. [5]

  4. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [8] Users on the site can create projects on the website using a block-like interface. Scratch was conceived and designed through collaborative National Science Foundation ...

  5. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Celestia. Google Earth - (proprietary license) Gravit - a free (GPL) Newtonian gravity simulator. KGeography. KStars. NASA World Wind - free software ( NASA open source) Stellarium. Swamp Gas Visits the United States of America - a game that teaches geography to children. Where is Carmen Sandiego? game series.

  6. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The Learning Company ( TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders ...

  7. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    April 21, 1996. Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill ...

  8. Sega Pico - Wikipedia

    en.wikipedia.org/wiki/Sega_Pico

    The Sega Pico, also known as Kids Computer Pico, [a] is an educational video game console by Sega Toys. The Pico was released in June 1993 in Japan and November 1994 in North America and Europe, later reaching China in 2002. Marketed as "edutainment", the main focus of the Pico was educational video games for children between 3 and 7 years old.

  9. Creative Wonders - Wikipedia

    en.wikipedia.org/wiki/Creative_Wonders

    ABC World Reference Series. The Baby-Sitters Club. Creative Wonders was an educational software corporation from 1994 to 1999. It created computer games based on children's characters like Sesame Street, Madeline, Schoolhouse Rock!, Arthur, Little Bear, Dr. Seuss and ABC World Reference. It was a joint-venture between Electronic Arts and ABC.