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Video game addiction. Video game addiction ( VGA ), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.
A 2015 review concluded there was a probable link between basic psychological needs and social media addiction. "Social network site users seek feedback, and they get it from hundreds of people—instantly. It could be argued that the platforms are designed to get users 'hooked'."
Vision problems. Too much video game playing may cause vision problems. [11] Extensive viewing of the screen can cause eye strain, as the cornea, pupil, and iris are not intended for mass viewing sessions of electronic devices. Using video games for too long may also cause headaches, dizziness, and chances of vomiting from focusing on a screen.
Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time. Internet sex addiction
There have been many debates on the social effects of video games on players and broader society, as well as debates within the video game industry.Since the early 2000s, advocates of video games have emphasized their use as an expressive medium, arguing for their protection under the laws governing freedom of speech and also as an educational tool.
Computer addiction is a form of behavioral addiction [1] that can be described as the excessive or compulsive use of the computer, which persists despite serious negative consequences for personal, social, or occupational function. [2] Another clear conceptualization is made by Block, who stated that "Conceptually, the diagnosis is a compulsive ...
Kleppgang et al. (2021) found that adolescents who used social media or played video games for more than three hours a day experienced a higher proportion of symptoms of depression. The goal of Kleppang's study was to examine the relationship between electronic media use and symptoms of depression and to observe whether gender or platonic ...
Video game addiction has been shown to be more prevalent in males than females, higher by 2.9 times. It has been suggested that people of younger ages are more prone to become addicted to video games. People with certain personalities may be more susceptible to gaming addictions. Risk factors for video game addiction include: Male,