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Blender – Computer graphics software featuring modeling, sculpting, texturing, rigging, simulation, rendering, camera tracking, video editing, and compositing. MakeHuman. OpenFX – Modeling and animation software with a variety of built-in post processing effects. Seamless3d – Node-driven 3D modeling software.
Theoretically, anywhere from 1 to 32 VSA-100 GPUs could be run in parallel on a single graphics card, and the fillrate of the card would increase proportionally. On cards with more than one VSA-100, the chips are linked using 3dfx's Scan-Line Interleave (SLI) technology. A major drawback to this method of performance scaling is that various ...
The Diamond Monster 3D was the most popular graphics card using the Voodoo Graphics chipset. [12] A die shot of the Voodoo Graphics texture mapping chip Towards the end of 1995, the cost of DRAM dropped significantly and 3dfx was able to enter the consumer PC hardware market with aggressive pricing compared to the few previous 3D graphics ...
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OEM Card, similar to Geforce 210 GeForce 315 February 2010 GT216 486 100 48:16:4 475 1100 1580 3.8 7.6 512 12.6 DDR3 105.6 33 OEM Card, similar to Geforce GT220 GeForce GT 320 GT215 727 144 72:24:8 540 1302 4.32 12.96 1024 25.3 GDDR3 128 187.5 43 OEM Card GeForce GT 330 [55] GT215-301-A3 [56] 96:32:8 550 1350 4.40 17.60 512 32.00 128 257.3 75
Notable graphic adventure games of the 1980s Game Developer Publisher System Date released Notes Game engine Mystery House: On-Line Systems: On-Line Systems Apple II: 5 May 1980: First graphic adventure game, featuring black and white visuals. ADL (Adventure Development Language) Wizard and the Princess: On-Line Systems: On-Line Systems
OPTi – no longer makes graphics chips. Paradise Systems – acquired by Western Digital, later sold off to Philips. Primus Technology. Radius – made graphics solutions for Apple, out of business mid-1990s. Raycer – acquired by Apple Computer. Real3D – acquired by Intel. Rendition – acquired by Micron Technology.
These APIs have also proved vital to computer graphics hardware manufacturers, as they provide a way for programmers to access the hardware in an abstract way, while still taking advantage of the special hardware of any specific graphics card. The first 3D graphics framework was probably Core, published by the ACM in 1977.