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  2. Time-of-check to time-of-use - Wikipedia

    en.wikipedia.org/wiki/Time-of-check_to_time-of-use

    In software development, time-of-check to time-of-use ( TOCTOU, TOCTTOU or TOC/TOU) is a class of software bugs caused by a race condition involving the checking of the state of a part of a system (such as a security credential) and the use of the results of that check. TOCTOU race conditions are common in Unix between operations on the file ...

  3. Year 2038 problem - Wikipedia

    en.wikipedia.org/wiki/Year_2038_problem

    The year 2038 problem (also known as Y2038, [1] Y2K38, Y2K38 superbug or the Epochalypse [2] [3]) is a time computing problem that leaves some computer systems unable to represent times after 03:14:07 UTC on 19 January 2038. The problem exists in systems which measure Unix time —the number of seconds elapsed since the Unix epoch (00:00:00 UTC ...

  4. Segmentation fault - Wikipedia

    en.wikipedia.org/wiki/Segmentation_fault

    Segmentation fault. In computing, a segmentation fault (often shortened to segfault) or access violation is a fault, or failure condition, raised by hardware with memory protection, notifying an operating system (OS) the software has attempted to access a restricted area of memory (a memory access violation). On standard x86 computers, this is ...

  5. Lint (software) - Wikipedia

    en.wikipedia.org/wiki/Lint_(software)

    Lint (software) Lint is the computer science term for a static code analysis tool used to flag programming errors, bugs, stylistic errors and suspicious constructs. [1] The term originates from a Unix utility that examined C language source code. [2] A program which performs this function is also known as a "linter".

  6. Buffer overflow - Wikipedia

    en.wikipedia.org/wiki/Buffer_overflow

    Data is written into A, but is too large to fit within A, so it overflows into B. In programming and information security, a buffer overflow or buffer overrun is an anomaly whereby a program writes data to a buffer beyond the buffer's allocated memory, overwriting adjacent memory locations. Buffers are areas of memory set aside to hold data ...

  7. Boilerplate code - Wikipedia

    en.wikipedia.org/wiki/Boilerplate_code

    Boilerplate code. In computer programming, boilerplate code, or simply boilerplate, are sections of code that are repeated in multiple places with little to no variation. When using languages that are considered verbose, the programmer must write a lot of boilerplate code to accomplish only minor functionality. [1]

  8. Memory leak - Wikipedia

    en.wikipedia.org/wiki/Memory_leak

    The first program to experience the out-of-memory may or may not be the program that has the memory leak. Some multi-tasking operating systems have special mechanisms to deal with an out-of-memory condition, such as killing processes at random (which may affect "innocent" processes), or killing the largest process in memory (which presumably is ...

  9. Source lines of code - Wikipedia

    en.wikipedia.org/wiki/Source_lines_of_code

    Source lines of code. Source lines of code ( SLOC ), also known as lines of code ( LOC ), is a software metric used to measure the size of a computer program by counting the number of lines in the text of the program's source code. SLOC is typically used to predict the amount of effort that will be required to develop a program, as well as to ...