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Affect, in psychology, is the underlying experience of feeling, emotion, attachment, or mood. [ 1] It encompasses a wide range of emotional states and can be positive (e.g., happiness, joy, excitement) or negative (e.g., sadness, anger, fear, disgust). Affect is a fundamental aspect of human experience and plays a central role in many ...
Magical thinking, or superstitious thinking, [ 1] is the belief that unrelated events are causally connected despite the absence of any plausible causal link between them, particularly as a result of supernatural effects. [ 1][ 2][ 3] Examples include the idea that personal thoughts can influence the external world without acting on them, or ...
However, they now can think in images and symbols. Other examples of mental abilities are language and pretend play. Symbolic play is when children develop imaginary friends or role-play with friends. Children's play becomes more social and they assign roles to each other. Some examples of symbolic play include playing house, or having a tea party.
Heuristic (psychology) Heuristics (from Ancient Greek εὑρίσκω, heurískō, "I find, discover") is the process by which humans use mental shortcuts to arrive at decisions. Heuristics are simple strategies that humans, animals, [ 1][ 2][ 3] organizations, [ 4] and even machines [ 5] use to quickly form judgments, make decisions, and find ...
Psychology is the scientific study of mind and behavior. [ 1][ 2] Its subject matter includes the behavior of humans and nonhumans, both conscious and unconscious phenomena, and mental processes such as thoughts, feelings, and motives. Psychology is an academic discipline of immense scope, crossing the boundaries between the natural and social ...
Hypocrisy. Hypocrisy is the practice of feigning to be what one is not or to believe what one does not. [ 1] The word "hypocrisy" entered the English language c. 1200 with the meaning "the sin of pretending to virtue or goodness". [ 2] Today, "hypocrisy" often refers to advocating behaviors that one does not practice.
a want and need to feel in control. a desire to gain a feeling of power over others in order to raise their perception of self-esteem. furtherance of cult dynamics in recruiting or retaining followers [ 38] boredom, or growing tired of one's surroundings; seeing manipulation as a game more than hurting others.
Play (activity) Play is a range of intrinsically motivated activities done for recreational pleasure and enjoyment. [ 1] Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds .