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  2. Jungian archetypes - Wikipedia

    en.wikipedia.org/wiki/Jungian_archetypes

    Jungian archetypes. Jungian archetypes are a concept from psychology that refers to a universal, inherited idea, pattern of thought, or image that is present in the collective unconscious of all human beings. The psychic counterpart of instinct, archetypes are thought to be the basis of many of the common themes and symbols that appear in ...

  3. Piaget's theory of cognitive development - Wikipedia

    en.wikipedia.org/wiki/Piaget's_theory_of...

    However, they now can think in images and symbols. Other examples of mental abilities are language and pretend play. Symbolic play is when children develop imaginary friends or role-play with friends. Children's play becomes more social and they assign roles to each other. Some examples of symbolic play include playing house, or having a tea party.

  4. Cognitive development - Wikipedia

    en.wikipedia.org/wiki/Cognitive_development

    Cognitive development is a field of study in neuroscience and psychology focusing on a child's development in terms of information processing, conceptual resources, perceptual skill, language learning, and other aspects of the developed adult brain and cognitive psychology. Qualitative differences between how a child processes their waking ...

  5. Magical thinking - Wikipedia

    en.wikipedia.org/wiki/Magical_thinking

    Magical thinking, or superstitious thinking, [ 1] is the belief that unrelated events are causally connected despite the absence of any plausible causal link between them, particularly as a result of supernatural effects. [ 1][ 2][ 3] Examples include the idea that personal thoughts can influence the external world without acting on them, or ...

  6. Imagination - Wikipedia

    en.wikipedia.org/wiki/Imagination

    Medieval theories of faculty psychology posited imagination as a faculty of the internal senses (alongside memory and common sense): imagination receives mental images from memory or perception, organizes them, and transmits them to the reasoning faculties, providing the intellect with sense data.

  7. Parallel play - Wikipedia

    en.wikipedia.org/wiki/Parallel_play

    Parallel play is the first of three stages of play observed in young children. The other two stages include simple social play (playing and sharing together), and finally cooperative play (different complementary roles; shared purpose). The research by Parten indicated that preschool children prefer groups of two, parallel play was less likely ...

  8. Centration - Wikipedia

    en.wikipedia.org/wiki/Centration

    Conservation refers to the ability to determine that a certain quantity will remain the same despite adjustment of the container, shape, or apparent size. [ 1] Other conservation tasks include conservation of number, substance, weight, volume, and length. Perhaps the most famous task indicative of centration is the conservation of liquids task.

  9. Peak–end rule - Wikipedia

    en.wikipedia.org/wiki/Peak–end_rule

    Peak–end rule. The peak–end rule is a psychological heuristic in which people judge an experience largely based on how they felt at its peak (i.e., its most intense point) and at its end, rather than based on the total sum or average of every moment of the experience. The effect occurs regardless of whether the experience is pleasant or ...