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  2. Heuristic (psychology) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(psychology)

    Heuristic (psychology) Heuristics (from Ancient Greek εὑρίσκω, heurískō, "I find, discover") is the process by which humans use mental shortcuts to arrive at decisions. Heuristics are simple strategies that humans, animals, [ 1][ 2][ 3] organizations, [ 4] and even machines [ 5] use to quickly form judgments, make decisions, and find ...

  3. Peak–end rule - Wikipedia

    en.wikipedia.org/wiki/Peak–end_rule

    Peak–end rule. The peak–end rule is a psychological heuristic in which people judge an experience largely based on how they felt at its peak (i.e., its most intense point) and at its end, rather than based on the total sum or average of every moment of the experience. The effect occurs regardless of whether the experience is pleasant or ...

  4. List of cognitive biases - Wikipedia

    en.wikipedia.org/wiki/List_of_cognitive_biases

    List of cognitive biases. Cognitive biases are systematic patterns of deviation from norm and/or rationality in judgment. They are often studied in psychology, sociology and behavioral economics. [ 1] Although the reality of most of these biases is confirmed by reproducible research, [ 2][ 3] there are often controversies about how to classify ...

  5. Magical thinking - Wikipedia

    en.wikipedia.org/wiki/Magical_thinking

    Magical thinking, or superstitious thinking, [ 1] is the belief that unrelated events are causally connected despite the absence of any plausible causal link between them, particularly as a result of supernatural effects. [ 1][ 2][ 3] Examples include the idea that personal thoughts can influence the external world without acting on them, or ...

  6. List of paraphilias - Wikipedia

    en.wikipedia.org/wiki/List_of_paraphilias

    Self-induced asphyxiation, sometimes to the point of near unconsciousness. [ 20] Sexual arousal of a male in response to the image of himself as female. [ 21] Making oneself bleed, a type of hematolagnia. [ 22] The image of oneself in the form of an infant. [ 19] The image of oneself in the form of a child.

  7. Piaget's theory of cognitive development - Wikipedia

    en.wikipedia.org/wiki/Piaget's_theory_of...

    However, they now can think in images and symbols. Other examples of mental abilities are language and pretend play. Symbolic play is when children develop imaginary friends or role-play with friends. Children's play becomes more social and they assign roles to each other. Some examples of symbolic play include playing house, or having a tea party.

  8. Cognitive dissonance - Wikipedia

    en.wikipedia.org/wiki/Cognitive_dissonance

    e. In the field of psychology, cognitive dissonance is described as the mental disturbance people feel when they realize their cognitions and actions are inconsistent or contradictory. This may ultimately result in some change in their cognitions or actions to cause greater alignment between them so as to reduce this dissonance. [ 1]

  9. Object permanence - Wikipedia

    en.wikipedia.org/wiki/Object_permanence

    Psychology. Object permanence is the understanding that whether an object can be sensed has no effect on whether it continues to exist (in the mind). This is a fundamental concept studied in the field of developmental psychology, the subfield of psychology that addresses the development of young children's social and mental capacities.