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  2. Ravenloft (module) - Wikipedia

    en.wikipedia.org/wiki/Ravenloft_(module)

    Ravenloft is an adventure module for the Dungeons & Dragons ( D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with ...

  3. Stronghold (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(1993_video_game)

    Or a player can focus entirely on city development and win the game in that way instead. Maps are constructed from triangular wireframe colored tiles. The color of each tile designate the terrain type – water, plains, mountains and hills. The game includes a random map generator.

  4. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron . The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only.

  5. Ravenloft - Wikipedia

    en.wikipedia.org/wiki/Ravenloft

    D&D 5th Edition. Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called " domains ", brought together by a mysterious force known only as the Dark Powers.

  6. The Shackled City Adventure Path - Wikipedia

    en.wikipedia.org/wiki/The_Shackled_City...

    ISBN. 978-0-9770071-0-3. The Shackled City Adventure Path (or simply Shackled City) is a role-playing game Adventure Path designed for Dungeons & Dragons ( D&D ), originally appearing as a series of modules in Dungeon magazine, and later collected in a hardcover edition collecting all previous installments plus an additional chapter written ...

  7. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Most of the meshes and textures are procedurally generated, and the music is procedurally generated during runtime. [ 5][unreliable source] 7 Days to Die. 2013. The Fun Pimps. Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative.

  8. Return to White Plume Mountain - Wikipedia

    en.wikipedia.org/wiki/Return_to_White_Plume_Mountain

    S2. Return to White Plume Mountain. Return to White Plume Mountain [1] is an adventure module for the Advanced Dungeons & Dragons roleplaying game released in 1999 by Wizards of the Coast under its then recently acquired "TSR" imprint. It is set in the World of Greyhawk campaign setting and is a sequel to Lawrence Schick 's 1979 module White ...

  9. Faerûn - Wikipedia

    en.wikipedia.org/wiki/Faerûn

    Faerûn (/ f eɪ ˈ r uː n /) is a fictional continent and the primary setting of the Dungeons & Dragons world of Forgotten Realms.It is described in detail in several editions of the Forgotten Realms Campaign Setting (first published in 1987 by TSR, Inc.) with the most recent being the 5th edition from Wizards of the Coast, [1] [2] and various locales and aspects are described in more depth ...