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  2. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Video game addiction. Video game addiction ( VGA ), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.

  3. Mark D. Griffiths - Wikipedia

    en.wikipedia.org/wiki/Mark_D._Griffiths

    Mark D. Griffiths is an English chartered psychologist focusing in the field of behavioural addictions, namely gambling disorder, gaming addiction, Internet addiction, sex addiction, and work addiction. He is a Professor of Behavioural Addiction at Nottingham Trent University and director of the International Gaming Research Unit. [ 1]

  4. Internet addiction disorder - Wikipedia

    en.wikipedia.org/wiki/Internet_addiction_disorder

    Internet addiction disorder. Internet addiction disorder ( IAD ), also known as problematic internet use or pathological internet use, is problematic, compulsive use of the internet, particularly social media, that impairs individual function over a prolonged period of time. Young people are at particular risk of developing internet addiction ...

  5. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Video game play is frequently associated with obesity. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index). Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30]

  6. Impact of the COVID-19 pandemic on the video game industry

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    Impacts. COVID-19 portal. v. t. e. The video game industry has been substantially impacted by COVID-19 pandemic restrictions in various ways, most often due to concerns over travel to and from China or elsewhere, and delays in the manufacturing processes within China.

  7. Video game addiction in China - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction_in_China

    Video games can generate strong emotions in players. [5] [6] Addictive games offer unique methods to create emotional connections with players. It is an unconscious decision for people addicted to computer games to spend more time playing when they are emotionally invested in a game. Modern video games are enormous and dense. [6]

  8. Anti-Addiction System for Online Games - Wikipedia

    en.wikipedia.org/wiki/Anti-Addiction_System_for...

    The Anti-Addiction System for Online Games is a system developed in accordance with the Standard for Anti-Addiction System for Online Games issued by the General Administration of Press and Publication (GAPP) of the People's Republic of China, which was implemented in 2007, with the aim of restricting minors to prevent them from becoming addicted to online games for a long period of time.

  9. Video game addiction has severe consequences for children - AOL

    www.aol.com/news/video-game-addiction-severe...

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