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  2. Charley Harper - Wikipedia

    en.wikipedia.org/wiki/Charley_Harper

    Charley Harper. Charley Harper (August 4, 1922 – June 10, 2007) was a Cincinnati -based American Modernist artist. He was best known for his highly stylized wildlife prints, posters, and book illustrations. Born Charles Burton Harper [ 1] in Frenchton, West Virginia in 1922, Harper's upbringing on his family farm influenced his work to his ...

  3. Squircle - Wikipedia

    en.wikipedia.org/wiki/Squircle

    Squircle. Squircle centred on the origin ( a = b = 0) with minor radius r = 1: x4 + y4 = 1. A squircle is a shape intermediate between a square and a circle. There are at least two definitions of "squircle" in use, the most common of which is based on the superellipse. The word "squircle" is a portmanteau of the words "square" and "circle".

  4. Superellipse - Wikipedia

    en.wikipedia.org/wiki/Superellipse

    Superellipse. A superellipse, also known as a Lamé curve after Gabriel Lamé, is a closed curve resembling the ellipse, retaining the geometric features of semi-major axis and semi-minor axis, and symmetry about them, but defined by an equation that allows for various shapes between a rectangle and an ellipse.

  5. Krita - Wikipedia

    en.wikipedia.org/wiki/Krita

    Krita (/ ˈ k r iː t ə / KREE-tə) [6] is a free and open-source raster graphics editor designed primarily for digital art and 2D animation.Originally created for Linux, the software also runs on Windows, macOS, Haiku, Android, and ChromeOS, and features an OpenGL-accelerated canvas, colour management support, an advanced brush engine, non-destructive layers and masks, group-based layer ...

  6. 9-slice scaling - Wikipedia

    en.wikipedia.org/wiki/9-slice_scaling

    9-slice scaling (also known as Scale 9 grid, 9-slicing or 9-patch) is a 2D image resizing technique to proportionally scale an image by splitting it in a grid of nine parts. [ 1] The key idea is to prevent image scaling distortion by protecting the pixels defined in 4 parts (corners) of the image and scaling or repeating the pixels in the other ...

  7. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel -based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases). Basic algorithms rasterize lines in one color. A better representation with multiple color ...

  8. Reuleaux triangle - Wikipedia

    en.wikipedia.org/wiki/Reuleaux_triangle

    A Reuleaux triangle [ʁœlo] is a curved triangle with constant width, the simplest and best known curve of constant width other than the circle. [ 1] It is formed from the intersection of three circular disks, each having its center on the boundary of the other two. Constant width means that the separation of every two parallel supporting ...

  9. Fillet (mechanics) - Wikipedia

    en.wikipedia.org/wiki/Fillet_(mechanics)

    Fillet (mechanics) In mechanical engineering, a fillet is a rounding of an interior or exterior corner of a part. An interior or exterior corner, with an angle or type of bevel, is called a "chamfer". Fillet geometry, when on an interior corner is a line of concave function, whereas a fillet on an exterior corner is a line of convex function ...