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  2. Investigations in Numbers, Data, and Space - Wikipedia

    en.wikipedia.org/wiki/Investigations_in_Numbers...

    Investigations in Numbers, Data, and Space is a K–5 mathematics curriculum, developed at TERC [1] in Cambridge, Massachusetts, United States. The curriculum is often referred to as Investigations or simply TERC. Patterned after the NCTM standards for mathematics, it is among the most widely used of the new reform mathematics curricula.

  3. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...

  4. The Letter People - Wikipedia

    en.wikipedia.org/wiki/The_Letter_People

    When The Letter People program was revamped in 1996, The Number Workers program was also revamped along with it and was renamed "The Number People". This version features six males (Mr. 0, Mr. 2, Mr. 4, Mr. 5, Mr. 9, and Mr. 10) and five females (Miss 1, Miss 3, Miss 6, Miss 7, and Miss 8), with two new numbers introduced, which are 0 and 10.

  5. Numeracy - Wikipedia

    en.wikipedia.org/wiki/Numeracy

    They roll three dice, construct an equation from the numbers to produce a new number, then cover that number on the board, trying to get four in a row. Number bingo improves math skills. LPB Laos. Numeracy is the ability to understand, reason with, and apply simple numerical concepts. [1] The charity National Numeracy states: "Numeracy means ...

  6. JumpStart Kindergarten - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Kindergarten

    JumpStart Kindergarten (known as Jump Ahead Starting School in the UK) is an educational video game developed by Fanfare Software and released by Knowledge Adventure on the MS-DOS platform in 1994 (v1.0). It was the first product released in the JumpStart series and, as its name suggests, it is intended to teach kindergarten students.

  7. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The 24 puzzle is an arithmetical puzzle in which the objective is to find a way to manipulate four integers so that the end result is 24. For example, for the numbers 4, 7, 8, 8, a possible solution is . The problem has been played as a card game in Shanghai since the 1960s, [1] using playing cards. It has been known by other names, including ...

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